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authorBrian Paul <brianp@vmware.com>2015-07-23 10:30:34 -0600
committerBrian Paul <brianp@vmware.com>2015-07-28 12:24:51 -0600
commitc8e68125b1d082347de631f3005cb79f7ec740f4 (patch)
tree8f3132471f13f7d5629b842675bfee022b05733c
parent9fbc18ada97204a557c6cd0e034d997a082312dd (diff)
arb_clear_texture-simple: remove glDeleteTextures()
If the piglit_display() function was called more than once, we'd try to use deleted textures and generate a bunch of GL errors. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
-rw-r--r--tests/spec/arb_clear_texture/simple.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/spec/arb_clear_texture/simple.c b/tests/spec/arb_clear_texture/simple.c
index 29c6f800d..fdbeb44c6 100644
--- a/tests/spec/arb_clear_texture/simple.c
+++ b/tests/spec/arb_clear_texture/simple.c
@@ -126,7 +126,6 @@ piglit_display(void)
piglit_draw_rect_tex(64, 0, 64, 64, 0, 0, 1, 1);
glDisable(GL_TEXTURE_2D);
- glDeleteTextures(2, texture);
/* Check for the 3 separate regions */
pass &= piglit_probe_rect_rgb(0, 0, 64, 64, green);