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authorFrancisco Jerez <currojerez@riseup.net>2015-07-08 22:23:20 +0300
committerFrancisco Jerez <currojerez@riseup.net>2015-07-22 12:57:23 +0300
commit9243dab81533ef04591cd1d78c130e4a1995f1ed (patch)
tree3aa4b3b9495c82eaead08021ca28a5f3df27d704
parent2478d354d0af91e3289cfaf6301fa555a52fbbc4 (diff)
ARB_sample_shading: Add test for gl_SampleMask in combination with MRTs and alpha-to-coverage.
This test currently fails on the i965 driver because when writing the color output to a non-zero RT it incorrectly passes the sample mask where the alpha component from the zeroth RT should be.
-rw-r--r--tests/all.py2
-rw-r--r--tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-mrt-alpha.cpp193
3 files changed, 196 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index c92289a4a..9af40a1ac 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2164,6 +2164,8 @@ with profile.group_manager(
str(num_samples)],
'builtin-gl-sample-mask-simple {}'.format(num_samples))
+ g(['arb_sample_shading-builtin-gl-sample-mask-mrt-alpha'])
+
# Group ARB_debug_output
with profile.group_manager(
PiglitGLTest,
diff --git a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
index 84e25468f..ede97f7b7 100644
--- a/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
+++ b/tests/spec/arb_sample_shading/execution/CMakeLists.gl.txt
@@ -15,6 +15,7 @@ piglit_add_executable (arb_sample_shading-builtin-gl-num-samples builtin-gl-num-
piglit_add_executable (arb_sample_shading-builtin-gl-sample-id builtin-gl-sample-id.cpp)
piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask builtin-gl-sample-mask.cpp)
piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask-simple builtin-gl-sample-mask-simple.cpp)
+piglit_add_executable (arb_sample_shading-builtin-gl-sample-mask-mrt-alpha builtin-gl-sample-mask-mrt-alpha.cpp)
piglit_add_executable (arb_sample_shading-builtin-gl-sample-position builtin-gl-sample-position.cpp)
piglit_add_executable (arb_sample_shading-interpolate-at-sample-position interpolate-at-sample-position.cpp)
piglit_add_executable (arb_sample_shading-ignore-centroid-qualifier ignore-centroid-qualifier.cpp)
diff --git a/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-mrt-alpha.cpp b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-mrt-alpha.cpp
new file mode 100644
index 000000000..ce5f6c3e1
--- /dev/null
+++ b/tests/spec/arb_sample_shading/execution/builtin-gl-sample-mask-mrt-alpha.cpp
@@ -0,0 +1,193 @@
+/*
+ * Copyright (c) 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** \file builtin-gl-sample-mask-mrt-alpha.cpp
+ *
+ * This test verifies that assigning gl_SampleMask[] from the
+ * fragment shader works as expected in cases where the
+ * implementation is required to supply an additional alpha component
+ * previously written to a different color attachment to render to a
+ * non-zero attachment of a multisample FBO (e.g. while using
+ * alpha-to-coverage).
+ */
+
+#include "piglit-fbo.h"
+using namespace piglit_util_fbo;
+
+#define NUM_SAMPLES 4
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_compat_version = 21;
+ config.supports_gl_core_version = 31;
+
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static Fbo
+make_fbo()
+{
+ FboConfig config(NUM_SAMPLES, piglit_width, piglit_height);
+ config.num_rb_attachments = 0;
+ config.num_tex_attachments = 2;
+ config.tex_attachment[0] = GL_COLOR_ATTACHMENT0;
+ config.tex_attachment[1] = GL_COLOR_ATTACHMENT1;
+
+ Fbo fbo;
+ fbo.setup(config);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ piglit_report_result(PIGLIT_FAIL);
+
+ return fbo;
+}
+
+/**
+ * Render to both texture attachments of the multisample fbo enabling
+ * alpha-to-coverage to make the implementation pass the additional
+ * alpha component from the first attachment when rendering into the
+ * second. The resulting sample mask will still be 5 as specified in
+ * the fragment shader because an alpha value of 1.0 maps to the
+ * coverage mask ~0.
+ */
+static bool
+run_test(Fbo &fbo)
+{
+ const GLuint prog = piglit_build_simple_program(
+ "#version 130\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n",
+ "#version 130\n"
+ "#extension GL_ARB_sample_shading : enable\n"
+ "\n"
+ "out vec4 out_color[2];"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_SampleMask[0] = 5;\n"
+ " out_color[0] = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " out_color[1] = vec4(1.0, 0.0, 0.0, 0.0);\n"
+ "}\n");
+
+ glUseProgram(prog);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo.handle);
+ glDrawBuffers(fbo.config.num_tex_attachments,
+ fbo.config.tex_attachment);
+ glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ fbo.set_viewport();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ glDeleteProgram(prog);
+
+ return piglit_check_gl_error(GL_NO_ERROR);
+}
+
+/**
+ * Resolve the red component of each sample from the texture
+ * previously bound to color attachment i as the RGBA components of
+ * the actual framebuffer. Return true if only the first and third
+ * samples were written according to the coverage mask set by the
+ * shader.
+ */
+static bool
+check(const Fbo &fbo, unsigned i)
+{
+ const float expected[] = { 1, 0, 1, 0 };
+ const GLuint prog = piglit_build_simple_program(
+ "#version 130\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = piglit_vertex;\n"
+ "}\n",
+ "#version 130\n"
+ "#extension GL_ARB_texture_multisample : require\n"
+ "\n"
+ "uniform sampler2DMS tex;\n"
+ "out vec4 out_color;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " vec4 v;\n"
+ "\n"
+ " for (int i = 0; i < 4; i++)\n"
+ " v[i] = texelFetch(tex, ivec2(gl_FragCoord.x,\n"
+ " gl_FragCoord.y), i).x;\n"
+ "\n"
+ " out_color = v;\n"
+ "}\n");
+
+ glUseProgram(prog);
+ glUniform1i(glGetUniformLocation(prog, "tex"), 0);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
+ glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, fbo.color_tex[i]);
+ glViewport(0, 0, piglit_width, piglit_height);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ piglit_draw_rect(-1, -1, 2, 2);
+
+ glDeleteProgram(prog);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR))
+ return false;
+
+ if (!piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+ expected)) {
+ printf(" Attachment: %d\n", i);
+ return false;
+ }
+
+ return true;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_texture_multisample");
+ piglit_require_extension("GL_ARB_sample_shading");
+ piglit_require_GLSL_version(130);
+
+ Fbo fbo = make_fbo();
+
+ if (run_test(fbo) && check(fbo, 0) && check(fbo, 1))
+ piglit_report_result(PIGLIT_PASS);
+ else
+ piglit_report_result(PIGLIT_FAIL);
+}
+
+piglit_result
+piglit_display()
+{
+ return PIGLIT_FAIL;
+}