blob: df447fa701f76da3665cb6629066997bf8de3929 (
plain)
1
2
3
4
5
6
7
8
9
|
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}
|