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2016-11-26clover: Implement clSetCommandQueueProperty() from OpenCL 1.0clSetCommandQueuePropertyEdward O'Callaghan5-1/+45
2016-11-25i965: Enable fast clears for multi-lodBen Widawsky1-15/+0
2016-11-25i965: Allow single-sampled miptree to be resolved and sharedTopi Pohjolainen1-1/+1
2016-11-25i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clearsTopi Pohjolainen3-14/+18
2016-11-25i965: Use ISL for CCS layoutsTopi Pohjolainen2-104/+38
2016-11-25i965: Resolve non-compressed fast clears prior layered renderingTopi Pohjolainen1-0/+13
2016-11-25i965: Restrict fast color clear on first slice onlyTopi Pohjolainen1-0/+8
2016-11-25i965: Track fast color clear state in level/layer granularityTopi Pohjolainen3-30/+68
2016-11-25i965: Move fast clear state enumeration into resolve mapTopi Pohjolainen3-65/+68
2016-11-25i965: Refactor check if color resolve is neededTopi Pohjolainen1-15/+28
2016-11-25i965: Add plumbing for fast clear layer/level detailsTopi Pohjolainen2-19/+34
2016-11-25i965: Add interface for checking multiple slices if any is unresolvedTopi Pohjolainen2-0/+13
2016-11-25i965: Provide slice details to renderbuffer fast clear state trackerTopi Pohjolainen4-16/+68
2016-11-25i965: Split per miptree and per slice/level fast clear bitsTopi Pohjolainen3-16/+16
2016-11-25i965: Provide slice details to color resolverTopi Pohjolainen6-18/+51
2016-11-25i965: Add new interface for full color resolvesTopi Pohjolainen8-11/+23
2016-11-25i965: Refactor lossless compression state trackingTopi Pohjolainen4-15/+7
2016-11-25Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...Andres Gomez1-6/+1
2016-11-25Revert "glsl: geom shader max_vertices layout must match."Andres Gomez3-13/+9
2016-11-25glsl: push layout-qualifier-name values from variable declarations to globalAndres Gomez3-23/+60
2016-11-25glsl: simplified error checking for duplicated layout-qualifiersAndres Gomez2-24/+6
2016-11-25glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier APIAndres Gomez3-12/+10
2016-11-25glsl: ignore all but the rightmost layout qualifier name from the rightmost l...Andres Gomez3-77/+84
2016-11-25glsl: refactor duplicated validations between 2 layout-qualifiersAndres Gomez1-50/+76
2016-11-25glsl: assert on incoherent point mode layout-id-qualifier validationAndres Gomez1-10/+6
2016-11-25glsl: remove unneeded check for incompatible primitive types in GSAndres Gomez1-10/+3
2016-11-25glsl: simplifies the merge of the default in layout qualifierAndres Gomez1-84/+81
2016-11-25glsl: split default in layout qualifier mergeAndres Gomez3-62/+93
2016-11-25glsl: split default out layout qualifier mergeAndres Gomez3-37/+72
2016-11-25glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez4-22/+40
2016-11-25glsl: ignore all but the rightmost layout-qualifier-nameAndres Gomez1-5/+6
2016-11-25anv/state: if enabled, use anisotropic filtering also with VK_FILTER_NEARESTIago Toral Quiroga1-1/+1
2016-11-24clover: Restore support for LLVM <= 3.9.Vedran Miletić2-6/+21
2016-11-24scons: Recognize LLVM_CONFIG environment variable.Vinson Lee3-10/+12
2016-11-24radv: Don't generate radv_timestamp.hBas Nieuwenhuizen2-8/+1
2016-11-24radv: fix texel fetch offset with 2d arrays.Dave Airlie1-3/+4
2016-11-24mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev1-0/+5
2016-11-24main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev1-2/+3
2016-11-23util: fix memory leak from the fragment shaders for SINT<->UINT blitsCharmaine Lee1-1/+1
2016-11-23i965: Always reserve clip distance VUE slots in SSO mode.Kenneth Graunke1-0/+13
2016-11-23anv/gen7: only enable dual-source blending when there are dual-source factorsIlia Mirkin1-3/+33
2016-11-23swr: clear every layer of the attached surfacesIlia Mirkin1-6/+29
2016-11-23swr: [rasterizer core] pipe renderTargetArrayIndex through to clearsIlia Mirkin7-20/+35
2016-11-23swr: [rasterizer core] clear data now comes in as floatIlia Mirkin1-10/+4
2016-11-23swr: [rasterizer core] actually perform clear before store in GetHotTileIlia Mirkin1-0/+12
2016-11-23i965: Fix a mistake from porting the URB allocation code to arrays.Kenneth Graunke1-1/+1
2016-11-23i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke5-18/+17
2016-11-23radv: fix flipped blitsDave Airlie1-57/+111
2016-11-23radv/meta: just local vars for src/dst subresources.Dave Airlie1-8/+10
2016-11-24radv: add support for VK_AMD_draw_indirect_countFredrik Höglund2-14/+84