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authorFrancisco Jerez <currojerez@riseup.net>2015-08-19 14:59:15 +0300
committerFrancisco Jerez <currojerez@riseup.net>2015-08-20 14:40:47 +0300
commita12dc7bb2147c9c3c34201b19c1aa2604f8e6317 (patch)
tree7dec2983672349cda5b90e0572454b1e52f859ce /generated_tests
parent398c95284e5939cdac097cbca9ac2020f5085719 (diff)
arb_shader_image_load_store/compiler/builtin-constants: Don't check tesselation constants.
These are defined by the ARB_shader_image_load_store extension, but according to the section where the interactions with ARB_tessellation_shader are described: "If OpenGL 4.0 and ARB_tessellation_shader are not supported, references to tessellation control and evaluation shaders should be removed." What AFAICT implies that we cannot rely on them being defined based on the ARB_shader_image_load_store extension alone. Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'generated_tests')
-rw-r--r--generated_tests/gen_shader_image_load_store_tests.py2
1 files changed, 0 insertions, 2 deletions
diff --git a/generated_tests/gen_shader_image_load_store_tests.py b/generated_tests/gen_shader_image_load_store_tests.py
index 3aad98138..00c4f275f 100644
--- a/generated_tests/gen_shader_image_load_store_tests.py
+++ b/generated_tests/gen_shader_image_load_store_tests.py
@@ -708,8 +708,6 @@ gen('builtin-constants', """\
gl_MaxCombinedImageUnitsAndFragmentOutputs +
gl_MaxImageSamples +
gl_MaxVertexImageUniforms +
- gl_MaxTessControlImageUniforms +
- gl_MaxTessEvaluationImageUniforms +
gl_MaxGeometryImageUniforms +
gl_MaxFragmentImageUniforms +
gl_MaxCombinedImageUniforms;