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author | Jordan Justen <jordan.l.justen@intel.com> | 2015-05-25 12:32:01 -0700 |
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committer | Jordan Justen <jordan.l.justen@intel.com> | 2015-07-14 14:43:55 -0700 |
commit | 370f124bb48b04947a8d21e10c8997d8e8a8e174 (patch) | |
tree | 31532060ac323dea694d0d68ff6fb97b67336be2 /generated_tests | |
parent | 494388293a085e469dac1716d3e6520a6814f73a (diff) |
arb_compute_shader: Use GL_RGBA8 for image_load_store internal format
The motivation for this is that (as noted by curro)
ARB_shader_image_load_store doesn't support images with an internal
format of GL_RGBA.
See 'Table X.2' in
https://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt
Therefore, in order to use image load/store in shader runner tests, we
must override the default internal format when creating the image.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Diffstat (limited to 'generated_tests')
-rw-r--r-- | generated_tests/gen_builtin_uniform_tests.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py index b0c2e7bf7..c88add51a 100644 --- a/generated_tests/gen_builtin_uniform_tests.py +++ b/generated_tests/gen_builtin_uniform_tests.py @@ -705,7 +705,7 @@ class ComputeShaderTest(ShaderTest): def make_test_init(self): return '''uniform int tex 0 -texture rgbw 0 ({0}, 1) +texture rgbw 0 ({0}, 1) GL_RGBA8 image texture 0 fb tex 2d 0 '''.format(len(self._test_vectors)) |