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authorMathias Fröhlich <mathias.froehlich@web.de>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <Mathias.Froehlich@gmx.net>2018-02-01 22:39:08 +0100
commit5b3d58520f40d575adc83cbbcd1c1208932d16d1 (patch)
treec0b034efe431a0e0e74de303d3abc036360974d4 /src
parentfb10a7b7b0da7b4965a60a9427bf295825bf78c8 (diff)
vbo: Simplify input array distribution for dlist type draws.
Using the newly introduced VAO array maps, we can simplify vbo_bind_vertex_list. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_save_draw.c54
1 files changed, 8 insertions, 46 deletions
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index ad45f4d050..96a9bab029 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -27,6 +27,7 @@
*/
#include <stdbool.h>
+#include "main/arrayobj.h"
#include "main/glheader.h"
#include "main/bufferobj.h"
#include "main/context.h"
@@ -140,54 +141,20 @@ bind_vertex_list(struct gl_context *ctx,
struct gl_vertex_array *arrays = save->arrays;
GLuint attr;
GLbitfield varying_inputs = 0x0;
- bool generic_from_pos = false;
const enum vp_mode program_mode = get_vp_mode(ctx);
const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
- /* Install the default (ie Current) attributes first */
- for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
- save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS + attr];
- }
-
- /* Overlay other active attributes */
- switch (program_mode) {
- case VP_FF:
- for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
- for (attr = 0; attr < VERT_ATTRIB_MAT_MAX; attr++) {
- save->inputs[VERT_ATTRIB_MAT(attr)] =
- &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
- }
- break;
- case VP_SHADER:
- for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
- save->inputs[VERT_ATTRIB_GENERIC(attr)] =
- &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
- }
-
- /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
- * In that case we effectively need to route the data from
- * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
- */
- const GLbitfield64 inputs_read =
- ctx->VertexProgram._Current->info.inputs_read;
- if ((inputs_read & VERT_BIT_POS) == 0 &&
- (inputs_read & VERT_BIT_GENERIC0)) {
- generic_from_pos = true;
- }
- break;
- default:
- unreachable("Bad vertex program mode");
- }
-
+ /* Grab VERT_ATTRIB_{POS,GENERIC0} from VBO_ATTRIB_POS */
+ const gl_attribute_map_mode mode = ATTRIBUTE_MAP_MODE_POSITION;
+ const GLubyte *const array_map = _mesa_vao_attribute_map[mode];
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
- const GLuint src = map[attr];
+ const GLuint src = map[array_map[attr]];
const GLubyte size = node->attrsz[src];
- if (size) {
+ if (size == 0) {
+ save->inputs[attr] = &vbo->currval[map[attr]];
+ } else {
struct gl_vertex_array *array = &arrays[attr];
const GLenum16 type = node->attrtype[src];
@@ -211,11 +178,6 @@ bind_vertex_list(struct gl_context *ctx,
}
}
- if (generic_from_pos) {
- varying_inputs |= (varying_inputs & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0;
- save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[VERT_ATTRIB_POS];
- }
-
_mesa_set_varying_vp_inputs(ctx, varying_inputs);
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
}