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authorMathias Fröhlich <mathias.froehlich@web.de>2018-01-27 16:07:22 +0100
committerMathias Fröhlich <Mathias.Froehlich@gmx.net>2018-02-01 22:39:07 +0100
commit3d4fb879ddbce1c5da7199ae74bc2e7ae98d1b70 (patch)
tree886e65a3a68bfd422e067e92caff2b4351d20134 /src
parentb4fd63015ac7fd73e0147ff078caec47be729e87 (diff)
vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.
Instead of each context having its own map instance for this purpose, use a global static const map. v2: s,unsigned char,GLubyte,g s,_VP_MODE_MAX,VP_MODE_MAX,g Change comment style. Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/vbo/vbo_context.c23
-rw-r--r--src/mesa/vbo/vbo_exec.c74
-rw-r--r--src/mesa/vbo/vbo_exec_array.c5
-rw-r--r--src/mesa/vbo/vbo_exec_draw.c8
-rw-r--r--src/mesa/vbo/vbo_private.h16
-rw-r--r--src/mesa/vbo/vbo_save_draw.c8
6 files changed, 99 insertions, 35 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 4fa6f62ad0..5bc6bf0acd 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -236,27 +236,8 @@ _vbo_CreateContext(struct gl_context *ctx)
init_mat_currval(ctx);
vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
- /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
- * of vertex program active.
- */
- {
- GLuint i;
-
- /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
- STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
-
- /* identity mapping */
- for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
- vbo->map_vp_none[i] = i;
- /* map material attribs to generic slots */
- for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++)
- vbo->map_vp_none[VERT_ATTRIB_MAT(i)]
- = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
-
- for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
- vbo->map_vp_arb[i] = i;
- }
-
+ /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
+ STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index 82f204e3dc..fc06979dcb 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -32,6 +32,80 @@
#include "main/vtxfmt.h"
#include "vbo_private.h"
+const GLubyte
+_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
+ /* VP_FF: */
+ {
+ VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
+ VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
+ VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
+ VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
+ VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
+ VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
+ VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
+ VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
+ VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
+ VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
+ VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
+ VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
+ VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
+ VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
+ VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
+ VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
+ VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
+ VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
+ VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
+ VBO_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
+ VBO_ATTRIB_MAT_FRONT_AMBIENT, /* VERT_ATTRIB_GENERIC4 */
+ VBO_ATTRIB_MAT_BACK_AMBIENT, /* VERT_ATTRIB_GENERIC5 */
+ VBO_ATTRIB_MAT_FRONT_DIFFUSE, /* VERT_ATTRIB_GENERIC6 */
+ VBO_ATTRIB_MAT_BACK_DIFFUSE, /* VERT_ATTRIB_GENERIC7 */
+ VBO_ATTRIB_MAT_FRONT_SPECULAR, /* VERT_ATTRIB_GENERIC8 */
+ VBO_ATTRIB_MAT_BACK_SPECULAR, /* VERT_ATTRIB_GENERIC9 */
+ VBO_ATTRIB_MAT_FRONT_EMISSION, /* VERT_ATTRIB_GENERIC10 */
+ VBO_ATTRIB_MAT_BACK_EMISSION, /* VERT_ATTRIB_GENERIC11 */
+ VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
+ VBO_ATTRIB_MAT_BACK_SHININESS, /* VERT_ATTRIB_GENERIC13 */
+ VBO_ATTRIB_MAT_FRONT_INDEXES, /* VERT_ATTRIB_GENERIC14 */
+ VBO_ATTRIB_MAT_BACK_INDEXES /* VERT_ATTRIB_GENERIC15 */
+ },
+
+ /* VP_SHADER: */
+ {
+ VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
+ VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
+ VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
+ VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
+ VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
+ VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
+ VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
+ VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
+ VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
+ VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
+ VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
+ VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
+ VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
+ VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
+ VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
+ VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
+ VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
+ VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
+ VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
+ VBO_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
+ VBO_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
+ VBO_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
+ VBO_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
+ VBO_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
+ VBO_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
+ VBO_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
+ VBO_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
+ VBO_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
+ VBO_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
+ VBO_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
+ VBO_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
+ VBO_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
+ }
+};
void
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 98eb6466ba..ee4b7b56b6 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -319,7 +319,8 @@ recalculate_input_bindings(struct gl_context *ctx)
GLbitfield const_inputs = 0x0;
GLuint i;
- switch (get_vp_mode(ctx)) {
+ const enum vp_mode program_mode = get_vp_mode(ctx);
+ switch (program_mode) {
case VP_FF:
/* When no vertex program is active (or the vertex program is generated
* from fixed-function state). We put the material values into the
@@ -424,6 +425,8 @@ recalculate_input_bindings(struct gl_context *ctx)
}
break;
+ default:
+ assert(0);
}
_mesa_set_varying_vp_inputs(ctx, VERT_BIT_ALL & (~const_inputs));
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index bd82825b51..e3e050595c 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -174,18 +174,20 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
struct gl_vertex_array *arrays = exec->vtx.arrays;
- const GLubyte *map;
GLuint attr;
GLbitfield varying_inputs = 0x0;
bool swap_pos = false;
+ const enum vp_mode program_mode = get_vp_mode(exec->ctx);
+ const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
+
/* Install the default (ie Current) attributes first */
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
}
/* Overlay other active attributes */
- switch (get_vp_mode(exec->ctx)) {
+ switch (program_mode) {
case VP_FF:
for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
assert(VERT_ATTRIB_GENERIC(attr) < ARRAY_SIZE(exec->vtx.inputs));
@@ -197,7 +199,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
exec->vtx.inputs[VERT_ATTRIB_MAT(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
- map = vbo->map_vp_none;
break;
case VP_SHADER:
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
@@ -205,7 +206,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
- map = vbo->map_vp_arb;
/* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
* In that case we effectively need to route the data from
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 7c1e3c481f..e44a521b11 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -45,10 +45,6 @@ struct _mesa_prim;
struct vbo_context {
struct gl_vertex_array currval[VBO_ATTRIB_MAX];
- /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
- GLubyte map_vp_none[VERT_ATTRIB_MAX];
- GLubyte map_vp_arb[VERT_ATTRIB_MAX];
-
struct vbo_exec_context exec;
struct vbo_save_context save;
@@ -79,7 +75,8 @@ vbo_context(struct gl_context *ctx)
*/
enum vp_mode {
VP_FF, /**< legacy / fixed function */
- VP_SHADER /**< ARB vertex program or GLSL vertex shader */
+ VP_SHADER, /**< ARB vertex program or GLSL vertex shader */
+ VP_MODE_MAX /**< for sizing arrays */
};
@@ -99,6 +96,15 @@ get_vp_mode( struct gl_context *ctx )
/**
+ * Array to apply the fixed function material aliasing map to
+ * an attribute value used in vbo processing inputs to an attribute
+ * as they appear in the vao.
+ */
+extern const GLubyte
+_vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX];
+
+
+/**
* Return if format is integer. The immediate mode commands only emit floats
* for non-integer types, thus everything else is integer.
*/
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index a9e0890ebe..ad45f4d050 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -138,18 +138,20 @@ bind_vertex_list(struct gl_context *ctx,
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
struct gl_vertex_array *arrays = save->arrays;
- const GLubyte *map;
GLuint attr;
GLbitfield varying_inputs = 0x0;
bool generic_from_pos = false;
+ const enum vp_mode program_mode = get_vp_mode(ctx);
+ const GLubyte * const map = _vbo_attribute_alias_map[program_mode];
+
/* Install the default (ie Current) attributes first */
for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
save->inputs[attr] = &vbo->currval[VBO_ATTRIB_POS + attr];
}
/* Overlay other active attributes */
- switch (get_vp_mode(ctx)) {
+ switch (program_mode) {
case VP_FF:
for (attr = 0; attr < VERT_ATTRIB_MAT0; attr++) {
save->inputs[VERT_ATTRIB_GENERIC(attr)] =
@@ -159,14 +161,12 @@ bind_vertex_list(struct gl_context *ctx,
save->inputs[VERT_ATTRIB_MAT(attr)] =
&vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
}
- map = vbo->map_vp_none;
break;
case VP_SHADER:
for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
save->inputs[VERT_ATTRIB_GENERIC(attr)] =
&vbo->currval[VBO_ATTRIB_GENERIC0+attr];
}
- map = vbo->map_vp_arb;
/* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
* In that case we effectively need to route the data from