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author | Filippo Argiolas <filippo.argiolas@gmail.com> | 2009-04-27 16:49:49 +0200 |
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committer | Filippo Argiolas <filippo.argiolas@gmail.com> | 2009-04-27 16:53:17 +0200 |
commit | 8925a4bad2786f0bc638de2e828cce255d4d3ee1 (patch) | |
tree | 32b304b4e273729995d18c35cb6f83eac86a2b66 | |
parent | 262624d2ac1d9c67a8676b1f20423c5349099332 (diff) |
Reenable automatic-updates
Damn, it seems I disabled it believing it wasn't really necessary but it
actually it is. Remember: don't assume something that works on nvidia
actually works everywhere. By the way doesn't work well on nvidia too if I
disable updates, it just works "well enough" to make me not notice I
disabled it :)
-rw-r--r-- | src/cheese-texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cheese-texture.c b/src/cheese-texture.c index 5967cdc..89b08a7 100644 --- a/src/cheese-texture.c +++ b/src/cheese-texture.c @@ -220,7 +220,7 @@ cheese_texture_init (CheeseTexture * self) gdk_window_add_filter (NULL, gdk_filter, self); // g_message ("toplevel is %d", GDK_WINDOW_XID (gdk_window_get_toplevel (window))); - g_object_set (self, "window", GDK_WINDOW_XID (window), "automatic-updates", FALSE, NULL); + g_object_set (self, "window", GDK_WINDOW_XID (window), "automatic-updates", TRUE, NULL); } ClutterActor * |