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author | Reynaldo H. Verdejo Pinochet <r.verdejo@partner.samsung.com> | 2013-10-14 21:54:31 -0700 |
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committer | Reynaldo H. Verdejo Pinochet <r.verdejo@partner.samsung.com> | 2013-10-24 12:06:01 -0700 |
commit | 4d3b1d1558ae36a1e32c3743ceff06a1b37619ad (patch) | |
tree | c6ef0067223b2fa66e9f7a13b50996209546b3f1 | |
parent | a6b018a3bcb8ae8e33cc0e16daf72a3af450a674 (diff) |
docs: Gram and nit fixes for part-sink.txt
-rw-r--r-- | docs/design/part-element-sink.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/design/part-element-sink.txt b/docs/design/part-element-sink.txt index b0561cdfc..43f9c85e3 100644 --- a/docs/design/part-element-sink.txt +++ b/docs/design/part-element-sink.txt @@ -1,7 +1,7 @@ Sink elements ------------- -Sink elements consume data. They normally have no source pads. +Sink elements consume data and normally have no source pads. Typical sink elements include: @@ -35,7 +35,7 @@ sink overview - # commit the state. We return TRUE if we can continue + # Commit the state. We return TRUE if we can continue # streaming, FALSE in the case we go to a READY or NULL state. # if we go to PLAYING, we don't need to block on preroll. commit @@ -61,9 +61,9 @@ sink overview return TRUE } - # sync an object. We have to wait for the element to reach + # Sync an object. We have to wait for the element to reach # the PLAYING state before we can wait on the clock. - # some items do not need synchronisation (most events) so the + # Some items do not need synchronisation (most events) so the # get_times method returns FALSE (not syncable) # need_preroll indicates that we are not in the PLAYING state # and therefore need to commit and potentially block on preroll |