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author | Emeric Grange <emeric.grange@gmail.com> | 2012-05-20 13:30:58 +0200 |
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committer | Emeric Grange <emeric.grange@gmail.com> | 2012-05-20 13:30:58 +0200 |
commit | b8c68de31f6530f9d3421064bb1024a4068605cb (patch) | |
tree | c0c4e999dca66a6f68dfa9ee81527763cc0620c9 | |
parent | 43b8b31910f18f97f6c910b2609a4f3afacc0437 (diff) |
Better documentation about VP8 bitstream buffer handlingvp8
Signed-off-by: Emeric Grange <emeric.grange@gmail.com>
-rw-r--r-- | include/vdpau/vdpau.h | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/include/vdpau/vdpau.h b/include/vdpau/vdpau.h index f7d5e15..91156ae 100644 --- a/include/vdpau/vdpau.h +++ b/include/vdpau/vdpau.h @@ -434,12 +434,14 @@ * * \subsection bitstream_vp8 VP8 * - * Include all frames. The key frame start code 0x9D012A found in the frame - * header must be included for all frames. + * Include exactly one VP8 frame. The bitstream passed to VDPAU should contain + * a complete VP8 frame, starting with the uncompressed frame header. No start + * code needs to be added. * * Note that if desired: * - * - The start code may be included in a separate bitstream buffer array + * - The start code 0x9D012A, which is usually only part of the key frame + * uncompressed header, may be included in a separate bitstream buffer array * entry to the actual frame data extracted from the bitstream. * * \section video_mixer_usage Video Mixer Usage |