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2016-02-10tests: make some functions static.Dave Airlie4-7/+7
2016-02-10tests: use checked fixtureMarc-André Lureau2-2/+2
2015-12-22tests: reset last fence before using itMarc-André Lureau3-0/+9
2015-12-02tests: fix typo,Dave Airlie1-2/+2
2015-12-01tests: fix fourcc check (on intel at least)Marc-André Lureau1-1/+3
2015-10-23renderer: fix regression in shader bindingDave Airlie3-9/+19
2015-10-23virglrenderer: fix make distcheckDave Airlie1-1/+1
2015-10-23virgl/shaders: handle large shaders.Dave Airlie3-44/+1541
2015-10-23tests: align more encoder with mesaDave Airlie1-22/+8
2015-10-23tests: align viewports/scissor encoding with mesa.Dave Airlie3-22/+28
2015-04-20virglrenderer: add some more code licenesesDave Airlie2-2/+46
2015-03-19tests: add a test that engages transform feedbackDave Airlie1-0/+247
2015-03-19renderer: handle transform feedback 2 and 3 extensionsDave Airlie1-0/+1
2015-03-10renderer: ABI break: overhaul viewport/scissor stateDave Airlie2-7/+16
2015-03-10tests: make buffer size larger for bad stride testDave Airlie1-1/+1
2015-03-10tests: add 2d array bad layer strideDave Airlie1-0/+32
2015-03-10tests: use a box with height to test stride validationDave Airlie1-1/+1
2015-03-10tests: don't pass a bad stride in validation testsDave Airlie1-2/+2
2015-03-10tests: add bad stride testDave Airlie1-0/+27
2015-03-10tests: don't pass a stride to bad level testDave Airlie1-1/+1
2015-03-10tests: add transfer test with a bad level.Dave Airlie1-0/+26
2015-03-10tests: don't pass a layer stride on the transfer testsDave Airlie1-2/+2
2015-03-10tests: do some tests for layer stride with bad texture typesDave Airlie1-0/+80
2015-03-10tests: drop unused testDave Airlie1-36/+0
2015-03-10tests: add mipmap tests to resource creationDave Airlie1-0/+37
2015-03-09tests: more inline transfer testsDave Airlie2-34/+142
2015-03-09tests: add option to test harness for large bufferDave Airlie1-4/+7
2015-03-09tests: allocate cmd buf to correct sizeDave Airlie1-1/+1
2015-03-09tests: add flush callback to test large transfersDave Airlie3-5/+13
2015-03-09tests: add overlapping id testDave Airlie1-0/+34
2015-03-06tests: add new transfer testsDave Airlie1-2/+185
2015-03-05tests: add transfer test with bad offsetDave Airlie1-0/+28
2015-03-03egl: overhaul the fourcc retrieval functionDave Airlie1-1/+1
2015-03-02tests: check cursor resource creationMarc-André Lureau1-0/+1
2015-03-02tests: add simple geom shader testsDave Airlie1-0/+257
2015-02-27build: make distcheck workDave Airlie1-5/+11
2015-02-27tests: use proper handle for surfaceDave Airlie1-1/+1
2015-02-27tests: destory vbo in simple rendering testDave Airlie1-0/+1
2015-02-27tests: add check of bad iov writeMarc-André Lureau1-0/+27
2015-02-27tests: add virgl_test_transfer_1dMarc-André Lureau1-0/+42
2015-02-27tests: add testvirgl_create_backed_simple_1d_resMarc-André Lureau2-0/+28
2015-02-27tests: add simple rendering testDave Airlie1-1/+250
2015-02-27tests: allow passing shader strings directly.Dave Airlie2-13/+22
2015-02-27tests: add fence handlingDave Airlie2-0/+14
2015-02-27tests: modify some test utility functionsDave Airlie3-7/+44
2015-02-27build: add DEFINES to test buildDave Airlie1-1/+1
2015-02-26tests: add a simple blitter testDave Airlie1-2/+94
2015-02-26tests: add a simple backed resource creation utilityDave Airlie3-24/+55
2015-02-26tests: add a cmdbuf test that verifies a clear on a buffer.Dave Airlie2-1/+153
2015-02-26tests: add framework to create a context with a command buffer.Dave Airlie2-0/+35