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authorDylan Baker <baker.dylan.c@gmail.com>2014-07-09 17:02:18 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-07-13 23:31:12 -0700
commitdc83d4c96cafb75cce35299174048a1c6d8ce606 (patch)
treee0343e7df1869376d0b156d9740fce83abb365e7
parent24e97e5ba02d49555cd02774186114e616750762 (diff)
shaders/0ad/12.shader_test: fix shader to compile
Signed-off-by: Dylan Baker <baker.dylan.c@gmail.com>
-rw-r--r--shaders/0ad/12.shader_test14
1 files changed, 0 insertions, 14 deletions
diff --git a/shaders/0ad/12.shader_test b/shaders/0ad/12.shader_test
index bb8ae0d..e29d064 100644
--- a/shaders/0ad/12.shader_test
+++ b/shaders/0ad/12.shader_test
@@ -296,20 +296,6 @@ void main()
}
-TIMER| common/setup.xml: 791.83 us
-TIMER| common/styles.xml: 53.064 us
-TIMER| common/sprite1.xml: 2.03779 ms
-TIMER| common/icon_sprites.xml: 122.018 us
-TIMER| common/common_sprites.xml: 1.89583 ms
-TIMER| common/common_styles.xml: 205.949 us
-TIMER| session/sprites.xml: 2.32971 ms
-TIMER| session/setup.xml: 82.104 us
-TIMER| session/styles.xml: 207.038 us
-TIMER| session/session.xml: 69.6939 ms
-TIMER| common/global.xml: 1.1758 ms
-GAME STARTED, ALL INIT COMPLETE
-Using Xcursor to sys_cursor_create 32 x 32 cursor
-
[vertex shader]
#version 110