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authorDylan Baker <baker.dylan.c@gmail.com>2014-07-09 17:08:29 -0700
committerKenneth Graunke <kenneth@whitecape.org>2014-07-13 23:31:16 -0700
commit532d2e9922f93de618c220852ab7f1439ba10a3c (patch)
tree25f7115950ca1432ffbe186323a41afc7099414f
parent20222b6509cc8ba14fbf41388af7bab31b694a5c (diff)
shaders/nexuiz/115.shader_test: Fix compilation
-rw-r--r--shaders/nexuiz/115.shader_test5
1 files changed, 0 insertions, 5 deletions
diff --git a/shaders/nexuiz/115.shader_test b/shaders/nexuiz/115.shader_test
index 2cab6ca..69339e0 100644
--- a/shaders/nexuiz/115.shader_test
+++ b/shaders/nexuiz/115.shader_test
@@ -1535,11 +1535,6 @@ void main(void)
#endif
// reflection must come last because it already contains exactly the correct fog (the reflection render preserves ca[BOT]Deadline was gunned by [BOT]Newbie
-[BOT]Death was gunned by [BOT]Roadkill
-[BOT]Darkness was blasted by NexPlayer
-NexPlayer has 3 frags in a row
-NexPlayer made a TRIPLE FRAG
-mera distance from the plane, it only flips the side) and ContrastBoost/SceneBrightness
#ifdef USEREFLECTION
vec4 ScreenScaleRefractReflectIW = ScreenScaleRefractReflect * (1.0 / ModelViewProjectionPosition.w);
//vec4 ScreenTexCoord = (ModelViewProjectionPosition.xyxy + normalize(cast_myhalf3(offsetMappedTexture2D(Texture_Normal)) - cast_myhalf3(0.5)).xyxy * DistortScaleRefractReflect * 100) * ScreenScaleRefractReflectIW + ScreenCenterRefractReflect;