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authorMarek Olšák <marek.olsak@amd.com>2016-05-26 14:33:12 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-06-14 11:45:30 +0200
commit625d1810ad1f61dd4f4b2b2ee7e5cc67e1fdc2f1 (patch)
treef93b929dce0aa4af36b0d8274cb7678d0d77d978
parent09bfd5c716eeaacec06c1d326b52b47e393e4d3e (diff)
radeon: use SAMPLE_SPLIT=2 for better MSAA perf on EG/CM
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
-rw-r--r--radeon/radeon_surface.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
index 5ec97454..1424660d 100644
--- a/radeon/radeon_surface.c
+++ b/radeon/radeon_surface.c
@@ -957,8 +957,10 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
}
surf->stencil_tile_split = 64;
} else {
- /* tile split must be >= 256 for colorbuffer surfaces */
- surf->tile_split = MAX2(surf->nsamples * surf->bpe * 64, 256);
+ /* tile split must be >= 256 for colorbuffer surfaces,
+ * SAMPLE_SPLIT = tile_split / (bpe * 64), the optimal value is 2
+ */
+ surf->tile_split = MAX2(2 * surf->bpe * 64, 256);
if (surf->tile_split > 4096)
surf->tile_split = 4096;
}