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2010-06-23glsl2 main: Switch from realloc to talloc_realloc to construct program source.HEADmasterCarl Worth1-2/+2
This closes 1 leak in the glsl-orangebook-ch06-bump.frag test leaving 4 to go, (all of which are inside hash_table.c).
2010-06-23glsl_type: Add a talloc-based newCarl Worth3-2/+26
And hook it up at the two sites it's called. Note that with this change we still don't use glsl_type* objects as talloc contexts, (see things like get_array_instance that accept both a talloc 'ctx' as well as a glsl_type*). The reason for this is that the code is still using many instance of glsl_type objects not created with new. This closes 3 leaks in the glsl-orangebook-ch06-bump.frag test: total heap usage: 55,623 allocs, 55,618 Leaving only 5 leaks to go.
2010-06-23Close memory leaks in glsl_type (constructor and get_array_instance)Carl Worth6-18/+25
Add a talloc ctx to both get_array_instance and the glsl_type constructor in order to be able to call talloc_size instead of malloc. This fix now makes glsl-orangebook-ch06-bump.frag 99.99% leak free: total heap usage: 55,623 allocs, 55,615 Only 8 missing frees now.
2010-06-23Close memory leak in lexer.Carl Worth1-1/+3
Simply call talloc_strdup rather than strdup, (using the talloc_parent of our 'state' object, (known here as yyextra). This fix now makes glsl-orangebook-ch06-bump.frag 99.97% leak free: total heap usage: 55,623 allocs, 55,609 frees Only 14 missing frees now.
2010-06-23main: Close memory leak of shader string from load_text_file.Carl Worth1-4/+5
Could have just added a call to free() to main, but since we're using talloc everywhere else, we might as well just use it here too. So pass a new 'ctx' argument to load_text_file. This removes a single memory leak from all invocations of the standalone glsl compiler.
2010-06-23s_symbol: Close memory leak of symbol name.Carl Worth1-2/+2
Easily done now that s_expression is allocated with talloc. Simply switch from new to talloc_strdup and the job is done. This closes the great majority (11263) of the remaining leaks in the glsl-orangebook-ch06-bump.frag test: total heap usage: 55,623 allocs, 55,546 frees (was 44,283 frees) This test is now 99.86% leak-free.
2010-06-23Close memory leak in ir_call::get_error_instruction.Carl Worth4-20/+22
By propagating a 'ctx' parameter through these calls. This fix happens to have no impact on glsl-orangebook-ch06-bump.frag, (since it doesn't trigger any errors).
2010-06-23Close memory leaks from generate_constructor_introCarl Worth1-22/+19
By simply propagating a 'ctx' parameter through these function calls. (We do this because these function are otherwise only receiving an exec_list, which is not a valid talloc context.) This closes 1611 leaks in the glsl-orangebook-ch06-bump.frag test: total heap usage: 55,623 allocs, 44,283 frees (was 42,672 frees)
2010-06-23exec_node: Add new talloc-based new()Carl Worth18-235/+351
And fix all callers to use the tallbac-based new for exec_node construction. We make ready use of talloc_parent in order to get valid, (and appropriate) talloc owners for everything we construct without having to add new 'ctx' parameters up and down all the call trees. This closes the majority of the memory leaks in the glsl-orangebook-ch06-bump.frag test: total heap usage: 55,623 allocs, 42,672 frees (was 14,533 frees) Now 76.7% leak-free. Woo-hoo!
2010-06-23ast_node: Add new talloc-based new()Carl Worth2-105/+211
And use the talloc-based new for all of the ast objects created by the parser. This closes a lot of memory leaks, and will allow us to use these ast objects as talloc parents in the future, (for things like exec_nodes, etc.). This closes 164 leaks in the glsl-orangebook-ch06-bump.frag test: total heap usage: 55,623 allocs, 14,553 frees (was 14,389 frees)
2010-06-23exec_node: Remove destructor from exec_node and all descendants.Carl Worth2-23/+0
Two of these destructors are non-empty, (s_symbol and s_list), so this commit could potentially introduce memory leaks, (though, no additional leaks are found in glsl-orangebook-ch06-bump.frag at least---perhaps the current code is never calling delete on these classes?). Going forward, we will switch to talloc for exec_node so we won't need explicit destrcutors to free up any memory used.
2010-06-23glsl_symbol_table: Add new talloc-based new()Carl Worth3-5/+38
We take advantage of overloading of the new operator (with an additional parameter!) to make this look as "C++ like" as possible. This closes 507 memory leaks when compiling glsl-orangebook-ch06-bump.frag when measured with: valgrind ./glsl glsl-orangebook-ch06-bump.frag as seen here: total heap usage: 55,623 allocs, 14,389 frees (was 13,882 frees before)
2010-06-23glsl2 main: Use talloc to allocate _mesa_glsl_parse_stateCarl Worth1-27/+30
This is a short-lived object. It exists only for the duration of the compile_shader() function, (as opposed to the shader and whole_program which live longer). The state is created with the same talloc parent as the shader, so that other allocation can be done with talloc_parent(state) as the owner in order to attach to a long-lived object.
2010-06-23glsl2 main: Use talloc to allocate whole_program struct.Carl Worth1-12/+15
This way, whole_program can be our top-level talloc context object, allowing us to free the lot with a single talloc_free in the end.
2010-06-23ast_node: Remove empty destructor.cleanupsCarl Worth2-8/+0
This wasn't serving any purpose. So delete it.
2010-06-23preprocessor: Initialize a potentially uninitialized variable.Carl Worth1-1/+1
My current reading of the relevant static functions suggests that last is never used without being uninitialized, (we only use it if the expansion function returned non-NULL and the expansion functions always set it before returning non-NULL). Apparently gcc isn't coming to the same conclusion. Initializing this to NULL nicely quites gcc and will guarantee a nice, early segfault if my anaylsis turns out to be wrong.
2010-06-23preprocessor: Remove dead code _token_list_lengthCarl Worth1-18/+0
As gcc noticed, this function is not currently being used. Good-bye.
2010-06-23preprocessor: Remove dead code _string_list_append_listCarl Worth1-15/+0
As gcc noticed, this function is not currently being used. Good-bye.
2010-06-23configure: Ensure that config.h can be safely included multiple times.Carl Worth1-0/+4
Use AH_TOP and AH_BOTTOM macros so that the standard include guard mechanisms are emitted by autoheader into the generated config.h file.
2010-06-23configure: Remove some dead code.Carl Worth1-7/+0
This block of code is useless because a (nearly-equivalent) assignment is made immediately after. The only difference is the omission of -Wunreadchable-code in the assignment being used. Presumably, that was intended to be -Wunreachable-code (without the first 'd'), but since this hasn't been being used we just drop it.
2010-06-23Fix typos of "variable" as "varaible"Carl Worth2-2/+2
One of these was just in a comment. But ther other was in an enum tag, (which is apparently not being used anywhere yet).
2010-06-23ir_variable: Add some missing initialization to the constructor.Carl Worth1-1/+3
Thanks to valgrind for noticing this problem.
2010-06-23Fix double usage of the post-inc/dec's temporary pre-inc/dec copy.Eric Anholt1-5/+4
Fixes CorrectSwizzle3.frag.
2010-06-23Avoid using the RHS of an assignment twice.Eric Anholt1-3/+19
This would fix double-evaluation of assignment RHS expressions, including possible side effects.
2010-06-23get_lvalue_copy doesn't need all the checking of do_assignment().Eric Anholt1-6/+3
2010-06-23ast_to_hir: Clone LHS derefs of assignment expressions.Eric Anholt1-5/+10
2010-06-23ir_function_inlining: Allow inlining of loops and conditionals.Eric Anholt1-25/+1
The new cloning code handles them.
2010-06-23Add a virtual clone() method to ir_instruction.Eric Anholt10-328/+305
This will be used by function inlining, the linker, and avoiding double usage of the LHS deref chains in ++, *=, and similar operations.
2010-06-23Avoid using the same ir_constant 0.0 multiple times in mat constructors.Eric Anholt1-2/+1
2010-06-23glcpp: Support line continuations within preprocessor directives.Kenneth Graunke1-0/+79
Fixes CorrectPreprocess5.frag.
2010-06-23glcpp: Make standalone binary use preprocess().Kenneth Graunke2-9/+56
This prevents the two code paths from getting out of sync. Also, future work will need the shader source as a string anyway. Unfortunately, this copies and pastes load_text_file from main.cpp, with small changes (support for reading from stdin, talloc).
2010-06-23glcpp: Fix "dangerous trailing context" warning.Kenneth Graunke1-1/+1
Flex couldn't be sure whether "def" and "ndef" were part of the #ifdef and #ifndef patterns or the trailing context of the #if pattern.
2010-06-23Remove comment support from the main lexer.Kenneth Graunke1-10/+1
Now handled by the preprocessor.
2010-06-23glcpp: Recognize plain "//" as a comment.Kenneth Graunke1-1/+1
Found in glsl-orangebook-ch06-bump.(frag|vert). This was resulting in the comments getting passed through to the main compiler's lexer.
2010-06-23Generate errors for empty constructors instead of assertingIan Romanick1-1/+8
This causes the following tests to pass: glslparsertest/glsl2/constructor-10.vert
2010-06-23linker: Update some comments, remove a couple FINISHMEsIan Romanick1-3/+4
2010-06-23linker: Use InfoLog in assign_attribute_locationsIan Romanick1-16/+15
Since the program is now passed in, refactor the parameter list to the function as well.
2010-06-23linker: Refactor parameters to cross_validate_uniformsIan Romanick1-6/+4
2010-06-23linker: Write errors to info log instead of stdoutIan Romanick1-48/+84
2010-06-23linker: Initial implementation of varying slot allocationIan Romanick1-3/+76
2010-06-23linker: Limit attribute allocation to MAX_VERTEX_ATTRIBSIan Romanick1-3/+13
2010-06-23linker: Support matrix and array vertex inputsIan Romanick1-15/+179
2010-06-23linker: Initial implementation of attribute slot allocationIan Romanick1-1/+82
2010-06-23Import some bits Mesa's mtypes.hIan Romanick1-0/+221
2010-06-23Import gl_program_parameter and gl_program_parameter_list types from MesaIan Romanick1-1/+46
2010-06-23linker: Store the par-linked per-stage shaders in the glsl_programIan Romanick2-20/+27
2010-06-23linker: Initial implementation of uniform slot allocationIan Romanick1-1/+99
2010-06-23Import gl_uniform and gl_uniform_list types from MesaIan Romanick1-1/+34
2010-06-23ir_variable: Add query to get number of slots used by a variableIan Romanick2-0/+16
2010-06-23glsl_type: Add method to get number of slots used by a typeIan Romanick2-0/+37