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authorJosé Fonseca <jfonseca@vmware.com>2011-10-07 15:33:48 +0100
committerJosé Fonseca <jfonseca@vmware.com>2011-10-10 19:23:58 +0100
commita62e12f4f500a9e823e7cf1e2433393d43da2140 (patch)
tree4dc097460b7ccc59a1e5ee93e8216cff5ff881f5 /glws_cocoa.mm
parentf5cda41c985730fc27361f3bb36cc2c5ede77e1c (diff)
Use Cocoa on Mac OS X.
It will enable better control for OpenGL context creation.
Diffstat (limited to 'glws_cocoa.mm')
-rw-r--r--glws_cocoa.mm241
1 files changed, 241 insertions, 0 deletions
diff --git a/glws_cocoa.mm b/glws_cocoa.mm
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+++ b/glws_cocoa.mm
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+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+#include <iostream>
+
+#include <Cocoa/Cocoa.h>
+
+#include "glws.hpp"
+
+
+namespace glws {
+
+
+NSAutoreleasePool *autoreleasePool = nil;
+
+
+class CocoaVisual : public Visual
+{
+public:
+ NSOpenGLPixelFormat *pixelFormat;
+
+ CocoaVisual(NSOpenGLPixelFormat *pf) :
+ pixelFormat(pf)
+ {}
+
+ ~CocoaVisual() {
+ [pixelFormat release];
+ }
+};
+
+
+class CocoaDrawable : public Drawable
+{
+public:
+ NSWindow *window;
+ NSOpenGLContext *currentContext;
+
+ CocoaDrawable(const Visual *vis, int w, int h) :
+ Drawable(vis, w, h),
+ currentContext(nil)
+ {
+ NSOpenGLPixelFormat *pixelFormat = dynamic_cast<const CocoaVisual *>(visual)->pixelFormat;
+
+ NSRect winRect = NSMakeRect(0, 0, w, h);
+
+ window = [[NSWindow alloc]
+ initWithContentRect:winRect
+ styleMask:NSTitledWindowMask |
+ NSClosableWindowMask |
+ NSMiniaturizableWindowMask
+ backing:NSBackingStoreRetained
+ defer:NO];
+ assert(window != nil);
+
+ NSOpenGLView *view = [[NSOpenGLView alloc]
+ initWithFrame:winRect
+ pixelFormat:pixelFormat];
+ assert(view != nil);
+
+ [window setContentView:view];
+ [window setTitle:@"glretrace"];
+
+ }
+
+ ~CocoaDrawable() {
+ [window release];
+ }
+
+ void
+ resize(int w, int h) {
+ Drawable::resize(w, h);
+
+ [window setContentSize:NSMakeSize(w, h)];
+
+ if (currentContext != nil) {
+ [currentContext update];
+ [window makeKeyAndOrderFront:nil];
+ [currentContext setView:[window contentView]];
+ [currentContext makeCurrentContext];
+ }
+ }
+
+ void show(void) {
+ if (!visible) {
+ // TODO
+ Drawable::show();
+ }
+ }
+
+ void swapBuffers(void) {
+ if (currentContext != nil) {
+ [currentContext flushBuffer];
+ }
+ }
+};
+
+
+class CocoaContext : public Context
+{
+public:
+ NSOpenGLContext *context;
+
+ CocoaContext(const Visual *vis, NSOpenGLContext *ctx) :
+ Context(vis),
+ context(ctx)
+ {}
+
+ ~CocoaContext() {
+ [context release];
+ }
+};
+
+
+void
+init(void) {
+ [NSApplication sharedApplication];
+
+ autoreleasePool = [[NSAutoreleasePool alloc] init];
+
+ [NSApp finishLaunching];
+}
+
+
+void
+cleanup(void) {
+ [autoreleasePool release];
+}
+
+
+Visual *
+createVisual(bool doubleBuffer) {
+ NSOpenGLPixelFormatAttribute single_attribs[] = {
+ NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)1,
+ NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
+ NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)1,
+ NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)1,
+ (NSOpenGLPixelFormatAttribute)0
+ };
+
+ NSOpenGLPixelFormatAttribute double_attribs[] = {
+ NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)1,
+ NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24,
+ NSOpenGLPFADoubleBuffer,
+ NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)1,
+ NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)1,
+ (NSOpenGLPixelFormatAttribute)0
+ };
+
+ NSOpenGLPixelFormatAttribute *attribs = doubleBuffer ? double_attribs : single_attribs;
+
+ NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc]
+ initWithAttributes:attribs];
+
+ return new CocoaVisual(pixelFormat);
+}
+
+Drawable *
+createDrawable(const Visual *visual, int width, int height)
+{
+ return new CocoaDrawable(visual, width, height);
+}
+
+Context *
+createContext(const Visual *visual, Context *shareContext)
+{
+ NSOpenGLPixelFormat *pixelFormat = dynamic_cast<const CocoaVisual *>(visual)->pixelFormat;
+ NSOpenGLContext *share_context = nil;
+ NSOpenGLContext *context;
+
+ if (shareContext) {
+ share_context = dynamic_cast<CocoaContext*>(shareContext)->context;
+ }
+
+ context = [[NSOpenGLContext alloc]
+ initWithFormat:pixelFormat
+ shareContext:share_context];
+ assert(context != nil);
+
+ return new CocoaContext(visual, context);
+}
+
+bool
+makeCurrent(Drawable *drawable, Context *context)
+{
+ if (!drawable || !context) {
+ [NSOpenGLContext clearCurrentContext];
+ } else {
+ CocoaDrawable *cocoaDrawable = dynamic_cast<CocoaDrawable *>(drawable);
+ CocoaContext *cocoaContext = dynamic_cast<CocoaContext *>(context);
+
+ [cocoaDrawable->window makeKeyAndOrderFront:nil];
+ [cocoaContext->context setView:[cocoaDrawable->window contentView]];
+ [cocoaContext->context makeCurrentContext];
+
+ cocoaDrawable->currentContext = cocoaContext->context;
+ }
+
+ return TRUE;
+}
+
+bool
+processEvents(void) {
+ NSEvent* event;
+
+ do {
+ event = [NSApp nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantPast]
+ inMode:NSDefaultRunLoopMode
+ dequeue:YES];
+ if (event)
+ [NSApp sendEvent:event];
+ } while (event);
+
+ return true;
+}
+
+
+} /* namespace glws */