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path: root/shaders/anholt/18.shader_test
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[require]
GLSL >= 1.10

[fragment shader]
#version 130
uniform ivec4 color;
out ivec4 out_color;

void main()
{
   out_color = color;
}

[vertex shader]
#version 130
in vec4 position;
void main()
{
   gl_Position = position;
}