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Diffstat (limited to 'shaders/tesseract/264.shader_test')
-rw-r--r-- | shaders/tesseract/264.shader_test | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/shaders/tesseract/264.shader_test b/shaders/tesseract/264.shader_test new file mode 100644 index 0000000..f9ff5c4 --- /dev/null +++ b/shaders/tesseract/264.shader_test @@ -0,0 +1,36 @@ +[require] +GLSL >= 1.10 + +[vertex shader] +#version 120 +#extension GL_ARB_texture_rectangle : enable +#define flat +#define texture2DRectOffset(sampler, coords, offset) texture2DRect(sampler, coords + vec2(offset)) +#define shadow2DRectOffset(sampler, coords, offset) shadow2DRect(sampler, coords + vec2(offset)) +attribute vec4 vvertex; + + uniform mat4 modelmatrix; + + void main(void) + { + + #define mpos vvertex + + + gl_Position = modelmatrix * mpos; + + + } + +[fragment shader] +#version 120 +#extension GL_ARB_texture_rectangle : enable +#define flat +#define texture2DRectOffset(sampler, coords, offset) texture2DRect(sampler, coords + vec2(offset)) +#define shadow2DRectOffset(sampler, coords, offset) shadow2DRect(sampler, coords + vec2(offset)) +#define fragdata(loc, name, type) +void main(void) + { + + } + |