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-rw-r--r--shaders/gst-gl-squeeze.frag44
1 files changed, 0 insertions, 44 deletions
diff --git a/shaders/gst-gl-squeeze.frag b/shaders/gst-gl-squeeze.frag
deleted file mode 100644
index 653307d..0000000
--- a/shaders/gst-gl-squeeze.frag
+++ /dev/null
@@ -1,44 +0,0 @@
-// [config]
-// expect_result: pass
-// glsl_version: 1.10
-//
-// # NOTE: Config section was auto-generated from file
-// # NOTE: 'glslparser.tests' at git revision
-// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
-// [end config]
-
-/*
- * GStreamer
- * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- * Boston, MA 02111-1307, USA.
- */
-
-#extension GL_ARB_texture_rectangle : enable
-uniform sampler2DRect tex;
-uniform float width, height;
-void main () {
- vec2 tex_size = vec2 (width, height);
- vec2 texturecoord = gl_TexCoord[0].xy;
- vec2 normcoord;
- normcoord = texturecoord / tex_size - 1.0;
- float r = length (normcoord);
- r = pow(r, 0.40)*1.3;
- normcoord = normcoord / r;
- texturecoord = (normcoord + 1.0) * tex_size;
- vec4 color = texture2DRect (tex, texturecoord);
- gl_FragColor = color * gl_Color;
-}