diff options
Diffstat (limited to 'shaders/gst-gl-sobel.frag')
-rw-r--r-- | shaders/gst-gl-sobel.frag | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/shaders/gst-gl-sobel.frag b/shaders/gst-gl-sobel.frag deleted file mode 100644 index fa797e6..0000000 --- a/shaders/gst-gl-sobel.frag +++ /dev/null @@ -1,60 +0,0 @@ -// [config] -// expect_result: pass -// glsl_version: 1.20 -// -// # NOTE: Config section was auto-generated from file -// # NOTE: 'glslparser.tests' at git revision -// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 -// [end config] - -/* - * GStreamer - * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. - */ - -#version 120 -/* The #version was added by anholt in converting to piglit due to the - * use of the array constructor. - */ - -#extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect tex; -uniform float hkern[9]; -uniform float vkern[9]; -uniform bool invert; -void main () { - vec2 offset[9] = vec2[9] ( vec2(-1.0,-1.0), vec2( 0.0,-1.0), vec2( 1.0,-1.0), - vec2(-1.0, 0.0), vec2( 0.0, 0.0), vec2( 1.0, 0.0), - vec2(-1.0, 1.0), vec2( 0.0, 1.0), vec2( 1.0, 1.0) ); - vec2 texturecoord = gl_TexCoord[0].st; - int i; - float luma; - float gx = 0.0; - float gy = 0.0 ; - for (i = 0; i < 9; i++) { - if(hkern[i] != 0.0 || vkern[i] != 0.0) { - vec4 neighbor = texture2DRect(tex, texturecoord + vec2(offset[i])); - luma = dot(neighbor, vec4(0.2125, 0.7154, 0.0721, neighbor.a)); - gx += luma * hkern[i]; - gy += luma * vkern[i]; - } - } - float g = sqrt(gx*gx + gy*gy); - if (invert) g = 1.0 - g; - gl_FragColor = vec4(vec3(g), 1.0); -} |