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Diffstat (limited to 'shaders/gst-gl-bulge.frag')
-rw-r--r-- | shaders/gst-gl-bulge.frag | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/shaders/gst-gl-bulge.frag b/shaders/gst-gl-bulge.frag deleted file mode 100644 index 86980c3..0000000 --- a/shaders/gst-gl-bulge.frag +++ /dev/null @@ -1,43 +0,0 @@ -// [config] -// expect_result: pass -// glsl_version: 1.10 -// -// # NOTE: Config section was auto-generated from file -// # NOTE: 'glslparser.tests' at git revision -// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 -// [end config] - -/* - * GStreamer - * Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com> - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. - */ - -#extension GL_ARB_texture_rectangle : enable -uniform sampler2DRect tex; -uniform float width, height; -void main () { - vec2 tex_size = vec2 (width, height); - vec2 texturecoord = gl_TexCoord[0].xy; - vec2 normcoord; - normcoord = texturecoord / tex_size - 1.0; - float r = length (normcoord); - normcoord *= smoothstep (-0.1, 0.5, r); - texturecoord = (normcoord + 1.0) * tex_size; - vec4 color = texture2DRect (tex, texturecoord); - gl_FragColor = color; -} |