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authorMatt Turner <mattst88@gmail.com>2013-09-23 15:03:38 -0700
committerMatt Turner <mattst88@gmail.com>2013-10-04 13:26:25 -0700
commit027fdbaa69a6b712cc3069598b80d1926159bf0a (patch)
treebdb36348ff69e915786051891809339c634dbde4 /tests
parent6c315401d294257bfc7bb6da3ade47cb958a5004 (diff)
arb_gpu_shader5: Test using only the borrow from usubBorrow in the vs.
Diffstat (limited to 'tests')
-rw-r--r--tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-borrow.shader_test56
1 files changed, 56 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-borrow.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-borrow.shader_test
new file mode 100644
index 000000000..f3bdddd1a
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-borrow.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_borrow;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* Test that optimization passes like dead code elimination don't
+ * eliminate the borrow if the subtraction result isn't used.
+ */
+ uvec4 borrow;
+ usubBorrow(x, y, borrow);
+
+ if (borrow != expected_borrow)
+ color.b = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 2 3 4
+uniform uvec4 y 0 1 2 3
+uniform uvec4 expected_borrow 0 0 0 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 4 3 2 1
+uniform uvec4 y 4 4 4 4
+uniform uvec4 expected_borrow 0 1 1 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0xFFFFFFFE 0xFFFFFFFF 0x80000000 0
+uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0
+uniform uvec4 expected_borrow 1 0 1 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0