diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2013-08-15 19:08:06 -0700 |
---|---|---|
committer | Ian Romanick <ian.d.romanick@intel.com> | 2013-08-26 11:07:00 -0700 |
commit | 51a36f44fe39d16e5f86c3cb402da0f60444f438 (patch) | |
tree | 04b2157950178418121e9500ff857aae70ca0879 /generated_tests | |
parent | cdd717ad48cbd2958b42212683ee5f2608bc1e7d (diff) |
ARB_shading_language_packing: Add missing default precision qualifiers
Only the ES shaders needed default precision qualifiers, so all of
them are guarded by #ifdef GL_ES.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Paul Berry <stereotype441@gmail.com>
Diffstat (limited to 'generated_tests')
-rw-r--r-- | generated_tests/gen_builtin_packing_tests.py | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/generated_tests/gen_builtin_packing_tests.py b/generated_tests/gen_builtin_packing_tests.py index 547f74d97..8fafc67bc 100644 --- a/generated_tests/gen_builtin_packing_tests.py +++ b/generated_tests/gen_builtin_packing_tests.py @@ -72,6 +72,10 @@ const_pack_template = Template(dedent("""\ } [fragment shader] + #ifdef GL_ES + precision highp float; + #endif + in vec4 vert_color; out vec4 frag_color; @@ -130,6 +134,10 @@ const_unpack_template = Template(dedent("""\ } [fragment shader] + #ifdef GL_ES + precision highp float; + #endif + in vec4 vert_color; out vec4 frag_color; @@ -189,6 +197,10 @@ vs_pack_template = Template(dedent("""\ } [fragment shader] + #ifdef GL_ES + precision highp float; + #endif + in vec4 vert_color; out vec4 frag_color; @@ -259,6 +271,10 @@ vs_unpack_template = Template(dedent("""\ } [fragment shader] + #ifdef GL_ES + precision highp float; + #endif + in vec4 vert_color; out vec4 frag_color; @@ -309,6 +325,8 @@ fs_pack_template = Template(dedent("""\ [fragment shader] #ifndef GL_ES #extension GL_ARB_shading_language_packing : require + #else + precision highp float; #endif const vec4 red = vec4(1, 0, 0, 1); @@ -372,6 +390,8 @@ fs_unpack_template = Template(dedent("""\ [fragment shader] #ifndef GL_ES #extension GL_ARB_shading_language_packing : require + #else + precision highp float; #endif const vec4 red = vec4(1, 0, 0, 1); |