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authorMatt Turner <mattst88@gmail.com>2013-09-25 22:47:37 -0700
committerMatt Turner <mattst88@gmail.com>2013-10-04 13:26:26 -0700
commitce30335eb62ac66ad251fdf23f15e723b5df4199 (patch)
treef6bbecc29695813123d3064f9ceb3c17bb426002
parente35ebed8bf9439e78a295540d4d3d2189d6dd607 (diff)
arb_gpu_shader5: Add umulExtended vertex shader execution test.
-rw-r--r--tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended.shader_test51
1 files changed, 51 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended.shader_test
new file mode 100644
index 000000000..1414c5884
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-umulExtended.shader_test
@@ -0,0 +1,51 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_msb, expected_lsb;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ uvec4 msb, lsb;
+ umulExtended(x, y, msb, lsb);
+
+ if (msb != expected_msb)
+ color.r = 1.0;
+ if (lsb != expected_lsb)
+ color.b = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 1 1 1
+uniform uvec4 y 1 2 3 4
+uniform uvec4 expected_msb 0 0 0 0
+uniform uvec4 expected_lsb 1 2 3 4
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0x10000000 0x10000000 0xFFFFFFFF 0xFFFFFFFF
+uniform uvec4 y 0x10 0x11 0x2 0xFFFFFFFF
+uniform uvec4 expected_msb 0x1 0x1 0x1 0xFFFFFFFE
+uniform uvec4 expected_lsb 0 0x10000000 0xFFFFFFFE 0x1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0