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authorFrancisco Jerez <currojerez@riseup.net>2013-10-07 16:33:02 -0700
committerFrancisco Jerez <currojerez@riseup.net>2013-10-07 18:16:03 -0700
commita69e156fcb4729194a4c93e229abec1f071e4485 (patch)
tree1ba2a3cc5146128126b03d2c2a4e10ebbdb655ee
parent2bec6a272a8ba450c297ffc06273bc631c31b416 (diff)
arb_shader_atomic_counters: Test the maximum number of supported counters, buffers and bindings.
-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_shader_atomic_counters/max-counters.c434
3 files changed, 436 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 88656e5fb..7b264ffe7 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -3176,6 +3176,7 @@ arb_shader_atomic_counters['buffer-binding'] = concurrent_test('arb_shader_atomi
arb_shader_atomic_counters['default-partition'] = concurrent_test('arb_shader_atomic_counters-default-partition')
arb_shader_atomic_counters['fragment-discard'] = concurrent_test('arb_shader_atomic_counters-fragment-discard')
arb_shader_atomic_counters['function-argument'] = concurrent_test('arb_shader_atomic_counters-function-argument')
+arb_shader_atomic_counters['max-counters'] = concurrent_test('arb_shader_atomic_counters-max-counters')
profile.tests['hiz'] = hiz
profile.tests['fast_color_clear'] = fast_color_clear
diff --git a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
index f7c2c26f6..b473b3b27 100644
--- a/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
+++ b/tests/spec/arb_shader_atomic_counters/CMakeLists.gl.txt
@@ -16,5 +16,6 @@ add_executable (arb_shader_atomic_counters-buffer-binding buffer-binding.c commo
add_executable (arb_shader_atomic_counters-default-partition default-partition.c common.c)
add_executable (arb_shader_atomic_counters-fragment-discard fragment-discard.c common.c)
add_executable (arb_shader_atomic_counters-function-argument function-argument.c common.c)
+add_executable (arb_shader_atomic_counters-max-counters max-counters.c common.c)
# vim: ft=cmake:
diff --git a/tests/spec/arb_shader_atomic_counters/max-counters.c b/tests/spec/arb_shader_atomic_counters/max-counters.c
new file mode 100644
index 000000000..91157f6b1
--- /dev/null
+++ b/tests/spec/arb_shader_atomic_counters/max-counters.c
@@ -0,0 +1,434 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/** @file max-counters.c
+ *
+ * Test that using more than the maximum number of suported atomic
+ * counters, buffers or bindings fails with a linking error.
+ */
+
+#include "common.h"
+
+#define L 1
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 31;
+
+ config.window_width = L;
+ config.window_height = L;
+ config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool
+run_test_vertex_max_counters(unsigned num_counters)
+{
+ /* Generate a shader with 'num_counters' counters. */
+ char *vs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "%s\n"
+ "\n"
+ "in vec4 position;\n"
+ "flat out ivec4 vcolor;\n"
+ "\n"
+ "void main() {\n"
+ " uint y = 0u;\n"
+ " %s\n"
+ " vcolor.x = int(y);\n"
+ " gl_Position = position;\n"
+ "}\n",
+ "layout(binding=0) uniform atomic_uint x%d;\n",
+ " y += atomicCounterDecrement(x%d);\n",
+ num_counters);
+ GLuint prog = glCreateProgram();
+ bool ret = atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(vs_source);
+ return ret;
+}
+
+static bool
+run_test_fragment_max_counters(unsigned num_counters)
+{
+ /* Generate a shader with 'num_counters' counters. */
+ char *fs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "%s\n"
+ "\n"
+ "out ivec4 fcolor;\n"
+ "\n"
+ "void main() {\n"
+ " uint y = 0u;\n"
+ " %s\n"
+ " fcolor.x = int(y);\n"
+ "}\n",
+ "layout(binding=0) uniform atomic_uint x%d;\n",
+ " y += atomicCounterDecrement(x%d);\n",
+ num_counters);
+ GLuint prog = glCreateProgram();
+ bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(fs_source);
+ return ret;
+}
+
+static bool
+run_test_combined_max_counters(unsigned num_fragment_counters,
+ unsigned num_vertex_counters)
+{
+ /* Generate a shader with 'num_fragment_counters' counters. */
+ char *fs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "%s\n"
+ "\n"
+ "flat in ivec4 vcolor;\n"
+ "out ivec4 fcolor;\n"
+ "\n"
+ "void main() {\n"
+ " uint y = uint(vcolor.x);\n"
+ " %s\n"
+ " fcolor.x = int(y);\n"
+ "}\n",
+ "layout(binding=0) uniform atomic_uint fx%d;\n",
+ " y += atomicCounterDecrement(fx%d);\n",
+ num_fragment_counters);
+ /* Generate a shader with 'num_vertex_counters' counters. */
+ char *vs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "%s\n"
+ "\n"
+ "in vec4 position;\n"
+ "flat out ivec4 vcolor;\n"
+ "\n"
+ "void main() {\n"
+ " uint y = 0u;\n"
+ " %s\n"
+ " vcolor.x = int(y);\n"
+ " gl_Position = position;\n"
+ "}\n",
+ "layout(binding=1) uniform atomic_uint vx%d;\n",
+ " y += atomicCounterDecrement(vx%d);\n",
+ num_vertex_counters);
+ GLuint prog = glCreateProgram();
+ bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(fs_source);
+ free(vs_source);
+ return ret;
+}
+
+static bool
+run_test_fragment_max_buffers(unsigned num_buffers)
+{
+ /* Generate a shader with 'num_buffers' buffers. */
+ char *src = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "#define Y(I) y##I\n"
+ "\n"
+ "out ivec4 fcolor;\n"
+ "\n"
+ "%s"
+ "\n"
+ "void main() {\n"
+ " uint x = 0u;\n"
+ " %s\n"
+ " fcolor.x = int(x);\n"
+ "}\n",
+ "#define I %d\n"
+ "layout(binding=I, offset=0) uniform atomic_uint Y(I);\n"
+ "#undef I\n",
+ " x += atomicCounterDecrement(y%d);\n",
+ num_buffers);
+ GLuint prog = glCreateProgram();
+ bool ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, src) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(src);
+ return ret;
+}
+
+static bool
+run_test_vertex_max_buffers(unsigned num_buffers)
+{
+ /* Generate a shader with 'num_buffers' buffers. */
+ char *src = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "#define X(I) x##I\n"
+ "\n"
+ "in vec4 position;\n"
+ "flat out ivec4 vcolor;\n"
+ "\n"
+ "%s"
+ "\n"
+ "void main() {\n"
+ " uint x = 0u;\n"
+ " %s\n"
+ " vcolor.x = int(x);\n"
+ " gl_Position = position;\n"
+ "}\n",
+ "#define I %d\n"
+ "layout(binding=I, offset=0) uniform atomic_uint X(I);\n"
+ "#undef I\n",
+ " x += atomicCounterDecrement(x%d);\n",
+ num_buffers);
+ GLuint prog = glCreateProgram();
+ bool ret = atomic_counters_compile(prog, GL_VERTEX_SHADER, src) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(src);
+ return ret;
+}
+
+static bool
+run_test_combined_max_buffers(unsigned num_fragment_buffers,
+ unsigned num_vertex_buffers)
+{
+ /* Generate a shader with 'num_fragment_buffers' buffers. */
+ char *fs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "#define Y(I) y##I\n"
+ "\n"
+ "out ivec4 fcolor;\n"
+ "\n"
+ "%s"
+ "\n"
+ "void main() {\n"
+ " uint x = 0;\n"
+ " %s\n"
+ " fcolor.x = int(x);\n"
+ "}\n",
+ "#define I %d\n"
+ "layout(binding=I, offset=0) uniform atomic_uint Y(I);\n"
+ "#undef I\n",
+ " x += atomicCounterDecrement(y%d);\n",
+ num_fragment_buffers);
+ /* Generate a shader with 'num_vertex_buffers' buffers. */
+ char *vs_source = atomic_counters_generate_source(
+ "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "#define X(I) x##I\n"
+ "\n"
+ "in vec4 position;\n"
+ "flat out ivec4 vcolor;\n"
+ "\n"
+ "%s"
+ "\n"
+ "void main() {\n"
+ " uint x = 0;\n"
+ " %s\n"
+ " vcolor.x = int(x);\n"
+ " gl_Position = position;\n"
+ "}\n",
+ "#define I %d\n"
+ "layout(binding=I, offset=0) uniform atomic_uint X(I);\n"
+ "#undef I\n",
+ " x += atomicCounterDecrement(x%d);\n",
+ num_vertex_buffers);
+ GLuint prog = glCreateProgram();
+ bool ret =
+ atomic_counters_compile(prog, GL_FRAGMENT_SHADER, fs_source) &&
+ atomic_counters_compile(prog, GL_VERTEX_SHADER, vs_source) &&
+ atomic_counters_link(prog);
+
+ glDeleteProgram(prog);
+ free(fs_source);
+ free(vs_source);
+ return ret;
+}
+
+static bool
+run_test_fragment_max_bindings(unsigned binding)
+{
+ const char *src_template = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "layout(binding=%d) uniform atomic_uint x;"
+ "\n"
+ "void main() {\n"
+ "}\n";
+ char *src;
+ GLuint prog = glCreateProgram();
+ int ret;
+
+ ret = asprintf(&src, src_template, binding);
+ assert(ret);
+
+ ret = atomic_counters_compile(prog, GL_FRAGMENT_SHADER, src);
+
+ glDeleteProgram(prog);
+ free(src);
+ return ret;
+}
+
+static bool
+run_test_vertex_max_bindings(unsigned binding)
+{
+ const char *src_template = "#version 140\n"
+ "#extension GL_ARB_shader_atomic_counters : enable\n"
+ "\n"
+ "in vec4 position;\n"
+ "layout(binding=%d) uniform atomic_uint x;"
+ "\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+ char *src;
+ GLuint prog = glCreateProgram();
+ int ret;
+
+ ret = asprintf(&src, src_template, binding);
+ assert(ret);
+
+ ret = atomic_counters_compile(prog, GL_VERTEX_SHADER, src);
+
+ glDeleteProgram(prog);
+ free(src);
+ return ret;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ enum piglit_result status = PIGLIT_PASS;
+ struct atomic_counters_limits ls = atomic_counters_get_limits();
+
+ piglit_require_gl_version(31);
+ piglit_require_extension("GL_ARB_shader_atomic_counters");
+
+ atomic_counters_subtest(&status, GL_VERTEX_SHADER,
+ "Vertex shader test above maximum "
+ "number of atomic counters",
+ !run_test_vertex_max_counters,
+ ls.vertex_counters + 1);
+
+ atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
+ "Fragment shader test above maximum "
+ "number of atomic counters",
+ !run_test_fragment_max_counters,
+ ls.fragment_counters + 1);
+
+ if (ls.vertex_counters + ls.fragment_counters > ls.combined_counters) {
+ atomic_counters_subtest(&status, GL_NONE,
+ "Combined test above maximum number "
+ "of atomic counters",
+ !run_test_combined_max_counters,
+ ls.fragment_counters,
+ ls.combined_counters
+ - ls.fragment_counters + 1);
+ } else {
+ piglit_report_subtest_result(
+ PIGLIT_SKIP, "Combined test above maximum number "
+ "of atomic counters");
+ }
+
+ atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
+ "Fragment shader test under maximum "
+ "number of atomic counter buffers",
+ run_test_fragment_max_buffers,
+ ls.fragment_buffers);
+
+ atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
+ "Fragment shader test above maximum "
+ "number of atomic counter buffers",
+ !run_test_fragment_max_buffers,
+ ls.fragment_buffers + 1);
+
+ atomic_counters_subtest(&status, GL_VERTEX_SHADER,
+ "Vertex shader test under maximum "
+ "number of atomic counter buffers",
+ run_test_vertex_max_buffers,
+ ls.vertex_buffers);
+
+ atomic_counters_subtest(&status, GL_VERTEX_SHADER,
+ "Vertex shader test above maximum "
+ "number of atomic counter buffers",
+ !run_test_vertex_max_buffers,
+ ls.vertex_buffers + 1);
+
+ if (ls.vertex_buffers + ls.fragment_buffers > ls.combined_buffers) {
+ atomic_counters_subtest(&status, GL_NONE,
+ "Combined test under maximum "
+ "number of atomic counter buffers",
+ run_test_combined_max_buffers,
+ ls.fragment_buffers,
+ ls.combined_buffers
+ - ls.fragment_buffers);
+
+ atomic_counters_subtest(&status, GL_NONE,
+ "Combined test above maximum "
+ "number of atomic counter buffers",
+ !run_test_combined_max_buffers,
+ ls.fragment_buffers,
+ ls.combined_buffers
+ - ls.fragment_buffers + 1);
+
+ } else {
+ piglit_report_subtest_result(
+ PIGLIT_SKIP, "Combined test under maximum "
+ "number of atomic counter buffers");
+ piglit_report_subtest_result(
+ PIGLIT_SKIP, "Combined test above maximum "
+ "number of atomic counter buffers");
+ }
+
+ atomic_counters_subtest(&status, GL_FRAGMENT_SHADER,
+ "Fragment shader test above maximum "
+ "number of atomic counter bindings",
+ !run_test_fragment_max_bindings,
+ ls.bindings + 1);
+
+ atomic_counters_subtest(&status, GL_VERTEX_SHADER,
+ "Vertex shader test above maximum "
+ "number of atomic counter bindings",
+ !run_test_vertex_max_bindings,
+ ls.bindings + 1);
+
+ piglit_report_result(status);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ return PIGLIT_PASS;
+}