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authorSteve Miller <dervishx@gmail.com>2013-09-17 09:42:49 -0700
committerPaul Berry <stereotype441@gmail.com>2013-10-07 12:01:51 -0700
commit8ebea067e8f931115f0edc77b78c2151a8ace2d8 (patch)
treefc77dedb54ce0e9bc159f98c780376b7ed00c065
parentcbbda912918bfdcc918eb8526800efe1b1b4192a (diff)
gl3.2/glsl1.50: test that uniform variables in a named uniform block cannot be accessed or modified by glUniform* commands
Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says: "Uniforms in a named uniform block are not assigned a location and may not be modified using the Uniform* commands." v2 (Paul Berry <stereotype441@gmail.com>): Fix incorrect filename in all.tests. Drop unnecessary glUniform* calls. Reviewed-by: Paul Berry <stereotype441@gmail.com>
-rw-r--r--tests/all.tests1
-rw-r--r--tests/spec/glsl-1.50/execution/CMakeLists.gl.txt1
-rw-r--r--tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c135
3 files changed, 137 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 26db8d4d8..0b5a2e7d5 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -962,6 +962,7 @@ add_shader_test_dir(spec['glsl-1.50'],
recursive=True)
spec['glsl-1.50']['execution']['get-active-attrib-array'] = concurrent_test('glsl-1.50-get-active-attrib-array')
spec['glsl-1.50']['execution']['vs-input-arrays'] = concurrent_test('glsl-1.50-vs-input-arrays')
+spec['glsl-1.50']['execution']['vs-named-block-no-modify'] = concurrent_test('glsl-1.50-vs-named-block-no-modify')
for draw in ['', 'indexed']:
for prim in ['GL_LINES_ADJACENCY', 'GL_LINE_STRIP_ADJACENCY',
'GL_TRIANGLES_ADJACENCY', 'GL_TRIANGLE_STRIP_ADJACENCY']:
diff --git a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
index 67a5e00fc..693f69a8a 100644
--- a/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
+++ b/tests/spec/glsl-1.50/execution/CMakeLists.gl.txt
@@ -12,3 +12,4 @@ ${OPENGL_glu_LIBRARY}
piglit_add_executable (glsl-1.50-vs-input-arrays vs-input-arrays.c)
piglit_add_executable (glsl-1.50-get-active-attrib-array get-active-attrib-array.c)
+piglit_add_executable (glsl-1.50-vs-named-block-no-modify vs-named-block-no-modify.c)
diff --git a/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c
new file mode 100644
index 000000000..74ea2b256
--- /dev/null
+++ b/tests/spec/glsl-1.50/execution/vs-named-block-no-modify.c
@@ -0,0 +1,135 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file named-block-no-modify.c
+ *
+ * Test that uniform variables containted within a named uniform block cannot be
+ * accessed by the glUniform* commands.
+ *
+ * Section 2.11.4 (Uniform Variables) of the GL 3.2 spec says:
+ * "Uniforms in a named uniform block are not assigned a location and may
+ * not be modified using the Uniform* commands."
+ *
+ * Test relies on the behavior of glGetUniform returning -1 for uniforms
+ * that have not been assigned a location, such as those in a named uniform
+ * block.
+*/
+
+#include "piglit-util-gl-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+/* the operations in this shader are not strictly relevant, only that they
+ * do not get discarded */
+static const char vs_text[] =
+ "#version 150\n"
+ "\n"
+ "in vec4 piglit_vertex;\n"
+ "\n"
+ "uniform testBlock {\n"
+ " int a;\n"
+ " float b;\n"
+ " mat4 c;\n"
+ "};\n"
+ "\n"
+ "flat out int oa;\n"
+ "out float ob;\n"
+ "out mat4 oc;\n"
+ "\n"
+ "void main() {\n"
+ " gl_Position = piglit_vertex;\n"
+ " oa = a + 1;\n"
+ " ob = b * 2;\n"
+ " oc[0] = c[0] * 1;\n"
+ " oc[1] = c[1] * 2;\n"
+ " oc[2] = c[2] * 3;\n"
+ " oc[3] = c[3] * 4;\n"
+ "}\n";
+
+/* again, operations are just to touch data */
+static const char fs_text[] =
+ "#version 150\n"
+ "\n"
+ "flat in int oa;\n"
+ "in float ob;\n"
+ "in mat4 oc;\n"
+ "out vec4 FragColor;\n"
+ "\n"
+ "void main() {\n"
+ " FragColor = vec4(float(oa) * oc[0][0],\n"
+ " ob * oc[1][1],\n"
+ " oc[2][2],\n"
+ " oc[3][3]);\n"
+ "}\n";
+
+static GLuint prog;
+
+void
+piglit_init(int argc, char **argv)
+{
+ bool pass = true;
+
+ int a_loc = -2;
+ int b_loc = -3;
+ int c_loc = -4;
+
+ prog = piglit_build_simple_program(vs_text, fs_text);
+
+ glUseProgram(prog);
+
+ /* get uniforms, locations should be -1 if glGetUniformLocation
+ * can't retrieve their location */
+
+ a_loc = glGetUniformLocation(prog, "a");
+ if(a_loc != -1) {
+ printf("a_loc incorrectly assigned a location: %d", a_loc);
+ pass = false;
+ }
+
+ b_loc = glGetUniformLocation(prog, "b");
+ if(b_loc != -1) {
+ printf("b_loc incorrectly assigned a location: %d", b_loc);
+ pass = false;
+ }
+
+ c_loc = glGetUniformLocation(prog, "c");
+ if(c_loc != -1) {
+ printf("c_loc incorrectly assigned a location: %d", c_loc);
+ pass = false;
+ }
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ /* should not reach */
+ return PIGLIT_FAIL;
+}