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author | Matt Turner <mattst88@gmail.com> | 2013-09-25 22:30:51 -0700 |
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committer | Matt Turner <mattst88@gmail.com> | 2013-10-04 13:26:25 -0700 |
commit | 75add4e92a720d22264b34b96806aedaa43ea793 (patch) | |
tree | e992bfa7ed98d31dce5c022fda99dffea9582c44 | |
parent | ea1886a522a7fa30132a51ae6feb395936d58b0f (diff) |
arb_gpu_shader5: Add imulExtended fragment shader execution test.
-rw-r--r-- | tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended.shader_test | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended.shader_test new file mode 100644 index 000000000..beae50489 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/fs-imulExtended.shader_test @@ -0,0 +1,41 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader passthrough] + +[fragment shader] +#extension GL_ARB_gpu_shader5 : enable + +out vec4 frag_color; + +uniform ivec4 x, y; +uniform ivec4 expected_msb, expected_lsb; + +void main() +{ + frag_color = vec4(0.0, 1.0, 0.0, 1.0); + + ivec4 msb, lsb; + imulExtended(x, y, msb, lsb); + + if (msb != expected_msb) + frag_color.r = 1.0; + if (lsb != expected_lsb) + frag_color.b = 1.0; +} + +[test] +uniform ivec4 x 1 1 1 1 +uniform ivec4 y 1 2 3 4 +uniform ivec4 expected_msb 0 0 0 0 +uniform ivec4 expected_lsb 1 2 3 4 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform ivec4 x -1 2 -131072 -131073 +uniform ivec4 y 1 -2 131072 131073 +uniform ivec4 expected_msb -1 -1 4294967292 4294967291 +uniform ivec4 expected_lsb -1 -4 0 4294705151 +draw rect -1 -1 2 2 +probe all rgba 0.0 1.0 0.0 1.0 |