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authorMatt Turner <mattst88@gmail.com>2013-09-23 15:04:16 -0700
committerMatt Turner <mattst88@gmail.com>2013-10-04 13:26:25 -0700
commit6c315401d294257bfc7bb6da3ade47cb958a5004 (patch)
tree91a3be84f2609e50feb8b6fec105fb38e9b65a3c
parentb428b54df649815993c2708d97eb577c5be7c897 (diff)
arb_gpu_shader5: Test using only the subtraction from usubBorrow in the vs.
-rw-r--r--tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-sub.shader_test56
1 files changed, 56 insertions, 0 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-sub.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-sub.shader_test
new file mode 100644
index 000000000..0fccb4be3
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/vs-usubBorrow-only-sub.shader_test
@@ -0,0 +1,56 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+uniform uvec4 x, y;
+uniform uvec4 expected_diff;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+
+ /* Test that optimization passes like dead code elimination don't
+ * eliminate the subtraction if the borrow result isn't used.
+ */
+ uvec4 borrow;
+ uvec4 diff = usubBorrow(x, y, borrow);
+
+ if (diff != expected_diff)
+ color.r = 1.0;
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform uvec4 x 1 2 3 4
+uniform uvec4 y 0 1 2 3
+uniform uvec4 expected_diff 1 1 1 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 4 3 2 1
+uniform uvec4 y 4 4 4 4
+uniform uvec4 expected_diff 0 0xFFFFFFFF 0xFFFFFFFE 0xFFFFFFFD
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
+
+uniform uvec4 x 0xFFFFFFFE 0xFFFFFFFF 0x80000000 0
+uniform uvec4 y 0xFFFFFFFF 0xFFFFFFFF 0xFFFFFFFF 0
+uniform uvec4 expected_diff 0xFFFFFFFF 0 0x80000001 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0