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/**************************************************************************
 *
 * Copyright 2011 Jose Fonseca
 * Copyright 2008-2009 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 **************************************************************************/


#include <stdio.h>

#include "d3dshader.hpp"
#include "d3dcommonshader.hpp"


void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
{
    IDisassemblyBuffer *pDisassembly = NULL;
    HRESULT hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);

    if (SUCCEEDED(hr)) {
        writer.beginRepr();
        writer.writeString((const char *)pDisassembly->GetBufferPointer(),
                           pDisassembly->GetBufferSize());
        pDisassembly->Release();
    }

    writer.writeBlob(pShaderBytecode, BytecodeLength);

    if (SUCCEEDED(hr)) {
        writer.endRepr();
    }
}