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+/**************************************************************************
+ *
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#pragma once
+
+
+#include "d3d10imports.hpp"
+#include "d3d11imports.hpp"
+#include "state_writer.hpp"
+#include "com_ptr.hpp"
+
+
+// Template to extract the type of ID3D*::GetDesc methods
+template< typename T >
+struct ExtractDescType
+{
+};
+
+template <typename InterfaceType, typename DescType>
+struct ExtractDescType< void (__stdcall InterfaceType::*)(DescType *) >
+{
+ typedef DescType type;
+};
+
+
+template< typename Interface >
+static inline void
+dumpStateObjectDesc(StateWriter &writer, Interface *pObj)
+{
+ if (pObj) {
+ typename ExtractDescType< decltype( &Interface::GetDesc ) >::type Desc;
+ pObj->GetDesc(&Desc);
+ dumpStateObject(writer, Desc);
+ } else {
+ writer.writeNull();
+ }
+}
+
+template< typename Interface >
+static inline void
+dumpStateObjectDesc(StateWriter &writer, com_ptr<Interface> & pObj)
+{
+ dumpStateObjectDesc(writer, static_cast<Interface *>(pObj));
+}
+
+
+void dumpStateObject(StateWriter &, const RECT &); // D3D10_RECT, D3D11_RECT
+
+void dumpStateObject(StateWriter &, const DXGI_FORMAT &);
+
+void dumpStateObject(StateWriter &, const D3D10_BLEND_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_BLEND_DESC1 &);
+void dumpStateObject(StateWriter &, const D3D10_BUFFER_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_COUNTER_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCIL_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCILOP_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_DEPTH_STENCIL_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_INPUT_ELEMENT_DESC &);
+// FIXME: aliases with D3D_PRIMITIVE_TOPOLOGY clashing with D3D11_PRIMITIVE_TOPOLOGY
+//void dumpStateObject(StateWriter &, const D3D10_PRIMITIVE_TOPOLOGY &);
+void dumpStateObject(StateWriter &, const D3D10_QUERY_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_RASTERIZER_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_RENDER_TARGET_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_SAMPLER_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_SHADER_RESOURCE_VIEW_DESC1 &);
+void dumpStateObject(StateWriter &, const D3D10_TEXTURE1D_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_TEXTURE2D_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_TEXTURE3D_DESC &);
+void dumpStateObject(StateWriter &, const D3D10_VIEWPORT &);
+
+void dumpStateObject(StateWriter &, const D3D11_BLEND_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_BLEND_DESC1 &);
+void dumpStateObject(StateWriter &, const D3D11_BUFFER_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_CLASS_INSTANCE_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_COUNTER_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCIL_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCILOP_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_DEPTH_STENCIL_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_INPUT_ELEMENT_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_PACKED_MIP_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_PRIMITIVE_TOPOLOGY &);
+void dumpStateObject(StateWriter &, const D3D11_QUERY_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_RASTERIZER_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_RASTERIZER_DESC1 &);
+void dumpStateObject(StateWriter &, const D3D11_RENDER_TARGET_BLEND_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_RENDER_TARGET_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_SAMPLER_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_SHADER_RESOURCE_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_TEXTURE1D_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_TEXTURE2D_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_TEXTURE3D_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_UNORDERED_ACCESS_VIEW_DESC &);
+void dumpStateObject(StateWriter &, const D3D11_VIEWPORT &);