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+/**************************************************************************
+ *
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include <iostream>
+
+#include "state_writer.hpp"
+#include "d3dimports.hpp"
+#include "d3dstate.hpp"
+
+
+namespace d3dstate {
+
+
+void
+dumpDevice(StateWriter &writer, IDirect3DDevice7 *pDevice)
+{
+ /* TODO */
+ writer.beginMember("parameters");
+ writer.beginObject();
+ writer.endObject();
+ writer.endMember(); // parameters
+
+ writer.beginMember("shaders");
+ writer.beginObject();
+ writer.endObject();
+ writer.endMember(); // shaders
+
+ writer.beginMember("textures");
+ writer.beginObject();
+ writer.endObject();
+ writer.endMember(); // textures
+
+ dumpFramebuffer(writer, pDevice);
+}
+
+
+} /* namespace d3dstate */