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+/**************************************************************************
+ *
+ * Copyright 2015 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS,
+ * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/*
+ * Auxiliary functions to compute the size of array/blob arguments.
+ */
+
+#pragma once
+
+
+static inline size_t
+_getVertexSize(DWORD dwFVF) {
+ size_t size = 0;
+
+ assert((dwFVF & D3DFVF_RESERVED0) == 0);
+
+ switch (dwFVF & D3DFVF_POSITION_MASK) {
+ case D3DFVF_XYZ:
+ size += 3 * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZRHW:
+ size += 4 * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZB1:
+ size += (3 + 1) * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZB2:
+ size += (3 + 2) * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZB3:
+ size += (3 + 3) * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZB4:
+ size += (3 + 4) * sizeof(FLOAT);
+ break;
+ case D3DFVF_XYZB5:
+ size += (3 + 5) * sizeof(FLOAT);
+ break;
+#if DIRECT3D_VERSION >= 0x0900
+ case D3DFVF_XYZW:
+ size += 4 * sizeof(FLOAT);
+ break;
+#endif
+ }
+
+ if (dwFVF & D3DFVF_NORMAL) {
+ size += 3 * sizeof(FLOAT);
+ }
+#if DIRECT3D_VERSION >= 0x0800
+ if (dwFVF & D3DFVF_PSIZE) {
+ size += sizeof(FLOAT);
+ }
+#else
+ if (dwFVF & D3DFVF_RESERVED1) {
+ // D3DLVERTEX
+ size += sizeof(DWORD);
+ }
+#endif
+ if (dwFVF & D3DFVF_DIFFUSE) {
+ size += sizeof(D3DCOLOR);
+ }
+ if (dwFVF & D3DFVF_SPECULAR) {
+ size += sizeof(D3DCOLOR);
+ }
+
+ DWORD dwNumTextures = (dwFVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
+ for (DWORD CoordIndex = 0; CoordIndex < dwNumTextures; ++CoordIndex) {
+ // See D3DFVF_TEXCOORDSIZE*
+ DWORD dwTexCoordSize = (dwFVF >> (CoordIndex*2 + 16)) & 3;
+ switch (dwTexCoordSize) {
+ case D3DFVF_TEXTUREFORMAT2:
+ size += 2 * sizeof(FLOAT);
+ break;
+ case D3DFVF_TEXTUREFORMAT1:
+ size += 1 * sizeof(FLOAT);
+ break;
+ case D3DFVF_TEXTUREFORMAT3:
+ size += 3 * sizeof(FLOAT);
+ break;
+ case D3DFVF_TEXTUREFORMAT4:
+ size += 4 * sizeof(FLOAT);
+ break;
+ }
+ }
+
+ assert((dwFVF & D3DFVF_RESERVED2) == 0);
+
+ return size;
+}
+
+
+
+