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authorMartin Schulze <schulmar@hrz.tu-chemnitz.de>2016-04-17 17:52:37 +0200
committerJose Fonseca <jfonseca@vmware.com>2016-05-01 08:03:22 +0100
commit3e75cd9f3c43d4dc9f72cee9055de79b1277afd4 (patch)
tree4b129a3399a76b5410438295d71dc49d3fb90a8d /gui
parentb44232bc772a2d2bc2c652eba22d37d080b7df01 (diff)
gui: Fix VS being always marked as using SSBB.
-> removed leftover test value
Diffstat (limited to 'gui')
-rw-r--r--gui/mainwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/mainwindow.cpp b/gui/mainwindow.cpp
index 63305663..37d373fb 100644
--- a/gui/mainwindow.cpp
+++ b/gui/mainwindow.cpp
@@ -844,7 +844,7 @@ static void setValueOfSSBBItem(const ApiTraceState &state,
auto bufferName = SSB["GL_SHADER_STORAGE_BUFFER_BINDING"].toInt();
QString bindingText = QString("Binding %0").arg(bufferBindingIndex);
- QStringList referencingShaders = {"GL_REFERENCED_BY_VERTEX_SHADER"};
+ QStringList referencingShaders;
for(int i = 0; i < bufferItem->childCount(); ++i) {
const auto &text = bufferItem->child(i)->text(0);