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/*
 *  Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_GNOME_WINDOW_H__
#define __GAME_GNOME_WINDOW_H__

#include <gtk/gtkwindow.h>

typedef struct _GameGnomeWindow GameGnomeWindow;
typedef struct _GameGnomeWindowClass GameGnomeWindowClass;

#include <libgame/game-game.h>
#include <libgame/game-recorder.h>
#include <libgame/game-highscore.h>
#include "gnome-state.h"

G_BEGIN_DECLS

#define GAME_TYPE_GNOME_WINDOW         (game_gnome_window_get_type ())
#define GAME_GNOME_WINDOW(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_GNOME_WINDOW, GameGnomeWindow))
#define GAME_GNOME_WINDOW_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_GNOME_WINDOW, GameGnomeWindowClass))
#define GAME_IS_GNOME_WINDOW(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_GNOME_WINDOW))
#define GAME_IS_GNOME_WINDOW_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_GNOME_WINDOW))
#define GAME_GNOME_WINDOW_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_GNOME_WINDOW, GameGnomeWindowClass))

struct _GameGnomeWindow {
  GtkWindow		parent;

  GtkWidget *		box;
  GtkWidget *		replaybar;
  GtkWidget *		contents;
  GtkUIManager *	ui_manager;
  
  GtkWidget *		window_keyboard;
  GtkWidget *		window_all_scores;
  GtkWidget *		window_local_scores;
  GtkWidget *		window_save;
  GtkWidget *		window_client;
  GtkWidget *		window_multiplayer;
  
  GameGame *		game;
  GameMatch *		match;
  GamePlayer **		players;
  GameGnomeState *	state;
};

struct _GameGnomeWindowClass {
  GtkWindowClass	parent_class;

  /* signals */
  void			(* player_keys_changed)		(GameGnomeWindow *	window,
							 gint			player,
							 gchar *		key);
};

GType		game_gnome_window_get_type		(void) G_GNUC_CONST;

GtkWidget *	game_gnome_window_new			(void);

void		game_gnome_window_set_game		(GameGnomeWindow *	window,
							 GameGame *		game);
GameGame *	game_gnome_window_get_game		(GameGnomeWindow *	window);

gboolean	game_gnome_window_watch_replay		(GameGnomeWindow *	window,
							 const char *		filename);


G_END_DECLS

#endif /* __GAME_GNOME_WINDOW_H__ */