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/*
* Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#ifndef __GAME_GNOME_WINDOW_H__
#define __GAME_GNOME_WINDOW_H__
#include <gtk/gtkwindow.h>
typedef struct _GameGnomeWindow GameGnomeWindow;
typedef struct _GameGnomeWindowClass GameGnomeWindowClass;
#include <libgame/game-game.h>
#include <libgame/game-recorder.h>
#include <libgame/game-highscore.h>
#include "gnome-state.h"
G_BEGIN_DECLS
#define GAME_TYPE_GNOME_WINDOW (game_gnome_window_get_type ())
#define GAME_GNOME_WINDOW(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_GNOME_WINDOW, GameGnomeWindow))
#define GAME_GNOME_WINDOW_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_GNOME_WINDOW, GameGnomeWindowClass))
#define GAME_IS_GNOME_WINDOW(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_GNOME_WINDOW))
#define GAME_IS_GNOME_WINDOW_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_GNOME_WINDOW))
#define GAME_GNOME_WINDOW_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_GNOME_WINDOW, GameGnomeWindowClass))
struct _GameGnomeWindow {
GtkWindow parent;
GtkWidget * box;
GtkWidget * replaybar;
GtkWidget * contents;
GtkUIManager * ui_manager;
GtkWidget * window_keyboard;
GtkWidget * window_all_scores;
GtkWidget * window_local_scores;
GtkWidget * window_save;
GtkWidget * window_client;
GtkWidget * window_multiplayer;
GameGame * game;
GameMatch * match;
GamePlayer ** players;
GameGnomeState * state;
};
struct _GameGnomeWindowClass {
GtkWindowClass parent_class;
/* signals */
void (* player_keys_changed) (GameGnomeWindow * window,
gint player,
gchar * key);
};
GType game_gnome_window_get_type (void) G_GNUC_CONST;
GtkWidget * game_gnome_window_new (void);
void game_gnome_window_set_game (GameGnomeWindow * window,
GameGame * game);
GameGame * game_gnome_window_get_game (GameGnomeWindow * window);
gboolean game_gnome_window_watch_replay (GameGnomeWindow * window,
const char * filename);
G_END_DECLS
#endif /* __GAME_GNOME_WINDOW_H__ */
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