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/*
* Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#ifndef __GAME_GNOME_HIGH_SCORE_H__
#define __GAME_GNOME_HIGH_SCORE_H__
typedef struct _GameGnomeHighScore GameGnomeHighScore;
typedef struct _GameGnomeHighScoreClass GameGnomeHighScoreClass;
#include <gtk/gtkdialog.h>
#include "gnome-window.h"
#include <libgame/game-highscore.h>
G_BEGIN_DECLS
#define GAME_TYPE_GNOME_HIGH_SCORE (game_gnome_high_score_get_type ())
#define GAME_GNOME_HIGH_SCORE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_GNOME_HIGH_SCORE, GameGnomeHighScore))
#define GAME_GNOME_HIGH_SCORE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_GNOME_HIGH_SCORE, GameGnomeHighScoreClass))
#define GAME_IS_GNOME_HIGH_SCORE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_GNOME_HIGH_SCORE))
#define GAME_IS_GNOME_HIGH_SCORE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_GNOME_HIGH_SCORE))
#define GAME_GNOME_HIGH_SCORE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_GNOME_HIGH_SCORE, GameGnomeHighScoreClass))
struct _GameGnomeHighScore {
GtkDialog parent;
GameHighScore * score;
GtkWidget * treeview;
};
struct _GameGnomeHighScoreClass {
GtkDialogClass parent_class;
void (* watch_replay) (GameGnomeHighScore * score,
guint row);
};
GType game_gnome_high_score_get_type (void) G_GNUC_CONST;
GtkWidget* game_gnome_high_score_new (GameHighScore * high_score);
void game_gnome_high_score_set_score (GameGnomeHighScore * score,
GameHighScore * high_score);
GameHighScore * game_gnome_high_score_get_score (GameGnomeHighScore * score);
G_END_DECLS
#endif /* __GAME_GNOME_HIGH_SCORE_H__ */
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