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/*
* Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#ifndef __LIBGAME_H__
#define __LIBGAME_H__
#include <libgame/knot/knot.h>
#include <libgame/game-actor.h>
#include <libgame/game-animation.h>
#include <libgame/game-board.h>
#include <libgame/game-colored.h>
#include <libgame/game-container.h>
#include <libgame/game-data-resource.h>
#include <libgame/game-file-resource.h>
#include <libgame/game-filter.h>
#include <libgame/game-game.h>
#include <libgame/game-geom-basics.h>
#include <libgame/game-graphic.h>
#include <libgame/game-grid.h>
#include <libgame/game-grid-actor.h>
#include <libgame/game-highscore.h>
#include <libgame/game-image.h>
#include <libgame/game-info.h>
#include <libgame/game-network.h>
#include <libgame/game-network-player.h>
#include <libgame/game-object.h>
#include <libgame/game-plain.h>
#include <libgame/game-player.h>
#include <libgame/game-portable.h>
#include <libgame/game-recorder.h>
#include <libgame/game-replay.h>
#include <libgame/game-resource.h>
#include <libgame/game-score-bind.h>
#include <libgame/game-solo.h>
#include <libgame/game-sprite.h>
#include <libgame/game-text.h>
#include <libgame/game-types.h>
#include <libgame/game-viewport.h>
#include <libgame/game-worker.h>
#endif /* __LIBGAME_H__ */
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