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/*
* Copyright (C) 2005 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#include "game-private.h"
#include "game-worker.h"
#include "game-marshal.h"
#include "game-object.h"
/**
* game_worker_start:
* @worker: a #GameWorker
* @name: action to start
*
* Instructs a #GameWorker to start the given action.
**/
void
game_worker_start (GameWorker *worker, const char *name)
{
GameWorkerInterface *iface;
g_return_if_fail (GAME_IS_WORKER (worker));
g_return_if_fail (name != NULL);
iface = GAME_WORKER_GET_INTERFACE (worker);
if (iface->start_action != NULL)
iface->start_action (worker, name);
}
/**
* game_worker_stop:
* @worker: a #GameWorker
* @name: action to stop
*
* Instructs a #GameWorker to stop the given action.
**/
void
game_worker_stop (GameWorker *worker, const char *name)
{
GameWorkerInterface *iface;
g_return_if_fail (GAME_IS_WORKER (worker));
g_return_if_fail (name != NULL);
iface = GAME_WORKER_GET_INTERFACE (worker);
if (iface->stop_action != NULL)
iface->stop_action (worker, name);
}
static void
game_worker_base_init (gpointer g_class)
{
static gboolean initialized = FALSE;
if (G_UNLIKELY (!initialized)) {
initialized = TRUE;
}
}
GType
game_worker_get_type ()
{
static GType worker_type = 0;
if (!worker_type) {
static const GTypeInfo worker_info = {
sizeof (GameWorkerInterface),
game_worker_base_init,
NULL,
NULL,
NULL,
NULL,
0,
0,
NULL,
};
worker_type = g_type_register_static (G_TYPE_INTERFACE,
"GameWorker", &worker_info, 0);
g_type_interface_add_prerequisite (worker_type, G_TYPE_OBJECT);
}
return worker_type;
}
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