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/*
 *  Copyright (C) 2005 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#include "game-private.h"
#include "game-worker.h"
#include "game-marshal.h"
#include "game-object.h"

/**
 * game_worker_start:
 * @worker: a #GameWorker
 * @name: action to start
 *
 * Instructs a #GameWorker to start the given action. 
 **/
void
game_worker_start (GameWorker *worker, const char *name)
{
  GameWorkerInterface *iface;
  
  g_return_if_fail (GAME_IS_WORKER (worker));
  g_return_if_fail (name != NULL);

  iface = GAME_WORKER_GET_INTERFACE (worker);
  if (iface->start_action != NULL)
    iface->start_action (worker, name);
}

/**
 * game_worker_stop:
 * @worker: a #GameWorker
 * @name: action to stop
 *
 * Instructs a #GameWorker to stop the given action. 
 **/
void
game_worker_stop (GameWorker *worker, const char *name)
{
  GameWorkerInterface *iface;
  
  g_return_if_fail (GAME_IS_WORKER (worker));
  g_return_if_fail (name != NULL);

  iface = GAME_WORKER_GET_INTERFACE (worker);
  if (iface->stop_action != NULL)
    iface->stop_action (worker, name);
}

static void
game_worker_base_init (gpointer g_class)
{
  static gboolean initialized = FALSE;

  if (G_UNLIKELY (!initialized)) {
    initialized = TRUE;
  }
}

GType
game_worker_get_type ()
{
  static GType worker_type = 0;
  
  if (!worker_type) {
    static const GTypeInfo worker_info = {
      sizeof (GameWorkerInterface),
      game_worker_base_init,
      NULL,
      NULL,
      NULL,
      NULL,
      0,
      0,
      NULL,
    };
    
    worker_type = g_type_register_static (G_TYPE_INTERFACE,
        "GameWorker", &worker_info, 0);
    g_type_interface_add_prerequisite (worker_type, G_TYPE_OBJECT);
  }
  
  return worker_type;
}