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/*
 *  Copyright (C) 2003 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_GRAPHIC_H__
#define __GAME_GRAPHIC_H__

#include <libgame/game-geom-basics.h>
#include <libgame/game-object.h>
#include <cairo.h>

G_BEGIN_DECLS

typedef enum {
  GAME_GRAPHIC_CACHE_ALWAYS,
  GAME_GRAPHIC_CACHE_NEVER
} GameGraphicCachePolicy;

#define GAME_TYPE_GRAPHIC         (game_graphic_get_type ())
#define GAME_GRAPHIC(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_GRAPHIC, GameGraphic))
#define GAME_GRAPHIC_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_GRAPHIC, GameGraphicClass))
#define GAME_IS_GRAPHIC(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_GRAPHIC))
#define GAME_IS_GRAPHIC_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_GRAPHIC))
#define GAME_GRAPHIC_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_GRAPHIC, GameGraphicClass))

struct _GameGraphic {
  GameObject		object;

  /*< protected >*/
  GameRectangle		rect;
};

struct _GameGraphicClass {
  GameObjectClass	object_class;

  /* vfuncs */
  void			(* draw)		(GameGraphic *		graphic,
						 cairo_t *		cr);
  /* signals */
  void			(* invalidate)		(GameGraphic *		graphic, 
						 const GameRectangle *	rect);
};

GType		game_graphic_get_type		(void) G_GNUC_CONST;

void		game_graphic_invalidate		(GameGraphic *		graphic);
void		game_graphic_invalidate_area  	(GameGraphic *		graphic,
						 const GameRectangle *	rectangle);

gboolean	game_graphic_draw		(GameGraphic *		graphic,
						 cairo_t *		cr);


G_END_DECLS

#endif /* __GAME_GRAPHIC_H__ */