summaryrefslogtreecommitdiff
path: root/libgame/game-game.h
blob: c1430c0b62ef892a394a6c9aaf85593d1e3ba51d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
/*
 *  Copyright (C) 2003,2005 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_GAME_H__
#define __GAME_GAME_H__

#include <libgame/game-info.h>
#include <libgame/game-highscore.h>
#include <libgame/game-container.h>

G_BEGIN_DECLS

#define GAME_TYPE_GAME         (game_game_get_type ())
#define GAME_GAME(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_GAME, GameGame))
#define GAME_GAME_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_GAME, GameGameClass))
#define GAME_IS_GAME(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_GAME))
#define GAME_IS_GAME_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_GAME))
#define GAME_GAME_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_GAME, GameGameClass))

typedef const char * (* GameTranslateFunc) (const char *string, gpointer data);
typedef struct _GameGraphic GameGraphic;
typedef struct _GameGraphicClass GameGraphicClass;
typedef struct _GameMatch GameMatch;
typedef struct _GameMatchClass GameMatchClass;
typedef struct _GameResource GameResource;
typedef struct _GameDataResource GameDataResource;

typedef struct _GameGame GameGame;
typedef struct _GameGameClass GameGameClass;

struct _GameGame
{
  GObject		parent;

  /* static information structs about the game */
  const GameInfoKey *	keys;
  const GameInfoScore *	scores;

  /*< private >*/
  gchar *		name;
  gchar *		nick;
  gchar *		description;
  gchar *		version;

  GHashTable *		named_objects;	/* named objects for easy access */
  GameGraphic *		icon;		/* the icon to use */
  GameGraphic *		viewport;	/* default thing you see when no game is running */
  GameMatch *		match;		/* the current match */
  guint			frame_rate;	/* the frame rate is controlled by the game */
  GRand *		rand;
  guint32		seed;
  guint			max_players;
  GameHighScore *	player_scores;
  GameHighScore *	system_scores;
  GameRecorder *	recorder;

  GameTranslateFunc	translate_func;
  gpointer		translate_data;
  GDestroyNotify	translate_free;
  
  GHashTable *		resources;	/* resource-name / GMappedFile - only when PLAYING */
  guint			tick;
  GameContainerData   	objects;
  GList *		tick_objects;
  GQueue *		flush_requests;	/* objects that have queued a flush */
  /* sublists of objects */
  GameContainer *	players;
  
  /* debugging */
  gboolean		ticking;
};

struct _GameGameClass
{
  GObjectClass	  	parent_class;

  /* signals */
  void			(* tick)		(GameGame *	game,
						 guint		tick);
  void			(* start)		(GameGame *	game);
  void			(* end)			(GameGame *	game);
  void			(* paused)		(GameGame *	game,
						 gboolean	paused);
  void			(* load_resource)	(GameGame *	game,
						 const gchar *	resource_name,
						 guchar **	resource,
						 gsize *      	length,
						 GError **	error);
};

GType		game_game_get_type		(void) G_GNUC_CONST;

GameGame *	game_game_new			(const gchar *		name,
						 const gchar *		version,
						 const GameInfoKey *	keys,
						 const GameInfoScore *	scores);
GameGame *	game_game_load			(const char *	name,
						 GError **	error);
GameGame *	game_game_load_from_file      	(const char *	name,
						 GError **	error);

void		game_game_set_translate_func	(GameGame *	game,
						 GameTranslateFunc func,
						 gpointer	data, 
						 GDestroyNotify notify);
const char *  	game_game_translate		(GameGame *	game,
						 const char *	string);
void		game_game_set_frame_rate	(GameGame *	game,
						 guint		milis_per_frame);
guint		game_game_get_frame_rate	(GameGame *	game);
void            game_game_set_max_players       (GameGame *     game,
                                                 guint		max_players);
guint           game_game_get_max_players       (GameGame *     game);


GameObject *	game_game_get_object		(GameGame *	game,
						 const char *	name);
GameResource *  game_game_get_resource          (GameGame *     game,
                                                 const char *   name);
GameDataResource *game_game_load_resource       (GameGame *     game,
                                                 const char *   filename);
GameObject *    game_game_spawn_object          (GameGame *     game,
                                                 const char *   name);

GameContainer *	game_game_get_players		(GameGame *	game);
guint		game_game_get_player_count	(GameGame *	game);

const gchar *	game_game_get_name		(GameGame *	game);
const gchar *	game_game_get_version		(GameGame *	game);
guint		game_game_get_tick		(GameGame *	game);
void		game_game_set_seed		(GameGame *	game,
						 guint32	seed);

gboolean	game_random_boolean		(GameGame *	game);
gint32		game_random_int			(GameGame *	game);
gint32		game_random_int_range		(GameGame *	game,
						 gint32		begin,
						 gint32		end);
double		game_random_double		(GameGame *	game);
double		game_random_double_range	(GameGame *	game,
						 double		begin,
						 double		end);

GameObject *  	game_game_add_object		(GameGame *	game,
						 GType		object_type,
						 ...) G_GNUC_NULL_TERMINATED;
GameObject *  	game_game_add_object_valist   	(GameGame *	game,
						 GType		object_type,
						 va_list	varargs);
GameObject *	game_game_add_objectv		(GameGame *	game,
						 GType		object_type,
						 guint		n_parameters, 
						 GParameter *	parameters);
void		game_game_flush			(GameGame *	game);
gboolean      	game_game_save			(GameGame *	game,
						 const char *	filename);

const guchar *	game_game_load_old_resource    	(GameGame *	game,
						 const char *	resource_name,
						 gsize *      	length,
						 GError **	error);

/* debugging */
void		game_game_print			(GameGame *	game);
    
G_END_DECLS

#endif /* __GAME_GAME_H__ */