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/*
 *  Copyright (C) 2005 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_FILTER_H__
#define __GAME_FILTER_H__

#include <libgame/game-object.h>
#include <libgame/game-game.h>

G_BEGIN_DECLS

#define GAME_TYPE_FILTER         (game_filter_get_type ())
#define GAME_FILTER(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_FILTER, GameFilter))
#define GAME_FILTER_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_FILTER, GameFilterClass))
#define GAME_IS_FILTER(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_FILTER))
#define GAME_IS_FILTER_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_FILTER))
#define GAME_FILTER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_FILTER, GameFilterClass))

typedef struct _GameFilter GameFilter;
typedef struct _GameFilterClass GameFilterClass;

typedef gboolean (* GameFilterFunc) (GameFilter *, GameObject *);

struct _GameFilter {
  GameObject		object;

  /*< private >*/
  GameContainer *	container;
  GameFilterFunc	func;
  gpointer		data;

  GameContainerData   	objects;
};

struct _GameFilterClass {
  GameObjectClass	object_class;
};

GType		game_filter_get_type		(void) G_GNUC_CONST;

GameContainer *	game_filter_new			(GameGame *		game,
						 GameContainer *	container,
						 GameFilterFunc		func,
						 gpointer		data);
GameContainer *	game_filter_new_for_type	(GameGame *		game,
						 GameContainer *	container,
						 GType			type);


G_END_DECLS

#endif /* __GAME_FILTER_H__ */