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/*
* Copyright (C) 2005 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Id$
*/
#ifndef __GAME_BOARD_H__
#define __GAME_BOARD_H__
#include <libgame/game-graphic.h>
#include <libgame/game-game.h>
G_BEGIN_DECLS
#define GAME_TYPE_BOARD (game_board_get_type ())
#define GAME_BOARD(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_BOARD, GameBoard))
#define GAME_BOARD_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_BOARD, GameBoardClass))
#define GAME_IS_BOARD(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_BOARD))
#define GAME_IS_BOARD_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_BOARD))
#define GAME_BOARD_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_BOARD, GameBoardClass))
typedef struct _GameBoard GameBoard;
typedef struct _GameBoardClass GameBoardClass;
typedef struct _GameSprite GameSprite;
typedef struct _GameSpriteClass GameSpriteClass;
struct _GameBoard
{
GameGraphic graphic;
/*< protected >*/
GType sprite_type;
gboolean collisions;
GamePoint repeat; /* if > 0, the point at which the board repeats */
/*< private >*/
GSList * sprites; /* ordered list by layer for drawing */
GameContainerData sprite_data; /* for safe access wrt adding / removing */
GameContainer * actors;
};
struct _GameBoardClass
{
GameGraphicClass graphic_class;
};
GType game_board_get_type (void) G_GNUC_CONST;
GameBoard * game_board_new (GameGame * game);
GameSprite * game_board_add_sprite (GameBoard * board,
GType object_type,
...) G_GNUC_NULL_TERMINATED;
GameSprite * game_board_add_sprite_valist (GameBoard * board,
GType object_type,
va_list varargs);
GameSprite * game_board_add_spritev (GameBoard * board,
GType object_type,
guint n_parameters,
GParameter * parameters);
G_END_DECLS
#endif /* __GAME_BOARD_H__ */
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