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/*
 *  Copyright (C) 2005 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 *
 *  $Id$
 */

#ifndef __GAME_BOARD_H__
#define __GAME_BOARD_H__

#include <libgame/game-graphic.h>
#include <libgame/game-game.h>

G_BEGIN_DECLS

#define GAME_TYPE_BOARD         (game_board_get_type ())
#define GAME_BOARD(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_BOARD, GameBoard))
#define GAME_BOARD_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_BOARD, GameBoardClass))
#define GAME_IS_BOARD(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_BOARD))
#define GAME_IS_BOARD_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_BOARD))
#define GAME_BOARD_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_BOARD, GameBoardClass))

typedef struct _GameBoard GameBoard;
typedef struct _GameBoardClass GameBoardClass;

typedef struct _GameSprite GameSprite;
typedef struct _GameSpriteClass GameSpriteClass;

struct _GameBoard
{
  GameGraphic		graphic;

  /*< protected >*/
  GType			sprite_type;
  gboolean		collisions;
  GamePoint		repeat;			/* if > 0, the point at which the board repeats */
  
  /*< private >*/
  GSList *       	sprites;		/* ordered list by layer for drawing */
  GameContainerData	sprite_data;		/* for safe access wrt adding / removing */
  GameContainer *     	actors;
};

struct _GameBoardClass
{
  GameGraphicClass     	graphic_class;
};

GType		game_board_get_type		(void) G_GNUC_CONST;

GameBoard *	game_board_new	  		(GameGame *	game);

GameSprite *  	game_board_add_sprite		(GameBoard *	board,
						 GType		object_type,
						 ...) G_GNUC_NULL_TERMINATED;
GameSprite *  	game_board_add_sprite_valist  	(GameBoard *	board,
						 GType		object_type,
						 va_list	varargs);
GameSprite *  	game_board_add_spritev		(GameBoard *	board,
						 GType		object_type,
						 guint		n_parameters, 
						 GParameter *	parameters);


G_END_DECLS

#endif /* __GAME_BOARD_H__ */