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/*
 *  Copyright (C) 2011 Benjamin Otte <otte@gnome.org>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

#ifndef __GAME_ANIMATION_RESOURCE_H__
#define __GAME_ANIMATION_RESOURCE_H__

#include <cairo.h>
#include <libgame/game-data-resource.h>
#include <libgame/game-geom-basics.h>

G_BEGIN_DECLS

#define GAME_TYPE_ANIMATION_RESOURCE         (game_animation_resource_get_type ())
#define GAME_ANIMATION_RESOURCE(o)           (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResource))
#define GAME_ANIMATION_RESOURCE_CLASS(k)     (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResourceClass))
#define GAME_IS_ANIMATION_RESOURCE(o)        (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_ANIMATION_RESOURCE))
#define GAME_IS_ANIMATION_RESOURCE_CLASS(k)  (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_ANIMATION_RESOURCE))
#define GAME_ANIMATION_RESOURCE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResourceClass))

typedef struct _GameAnimationResource GameAnimationResource;
typedef struct _GameAnimationResourceClass GameAnimationResourceClass;

struct _GameAnimationResource {
  GameResource          resource;

  /*< private >*/
  GPtrArray *		frames;
  GPtrArray *		surfaces;
  GameRectangle         size;
};

struct _GameAnimationResourceClass {
  GameResourceClass     resource_class;
};

GType		        game_animation_resource_get_type        (void) G_GNUC_CONST;

const GameRectangle *   game_animation_resource_get_size        (GameAnimationResource *  resource);
void                    game_animation_resource_set_size        (GameAnimationResource *  resource,
                                                                 const GameRectangle *    rect);
void                    game_animation_resource_add_frame       (GameAnimationResource *  resource,
                                                                 GameDataResource *       data);

G_END_DECLS

#endif /* __GAME_ANIMATION_RESOURCE_H__ */