1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
/*
* Copyright (C) 2011 Benjamin Otte <otte@gnome.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __GAME_ANIMATION_RESOURCE_H__
#define __GAME_ANIMATION_RESOURCE_H__
#include <cairo.h>
#include <libgame/game-data-resource.h>
#include <libgame/game-geom-basics.h>
G_BEGIN_DECLS
#define GAME_TYPE_ANIMATION_RESOURCE (game_animation_resource_get_type ())
#define GAME_ANIMATION_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResource))
#define GAME_ANIMATION_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResourceClass))
#define GAME_IS_ANIMATION_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_ANIMATION_RESOURCE))
#define GAME_IS_ANIMATION_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_ANIMATION_RESOURCE))
#define GAME_ANIMATION_RESOURCE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_ANIMATION_RESOURCE, GameAnimationResourceClass))
typedef struct _GameAnimationResource GameAnimationResource;
typedef struct _GameAnimationResourceClass GameAnimationResourceClass;
struct _GameAnimationResource {
GameResource resource;
/*< private >*/
GPtrArray * frames;
GPtrArray * surfaces;
GameRectangle size;
};
struct _GameAnimationResourceClass {
GameResourceClass resource_class;
};
GType game_animation_resource_get_type (void) G_GNUC_CONST;
const GameRectangle * game_animation_resource_get_size (GameAnimationResource * resource);
void game_animation_resource_set_size (GameAnimationResource * resource,
const GameRectangle * rect);
void game_animation_resource_add_frame (GameAnimationResource * resource,
GameDataResource * data);
G_END_DECLS
#endif /* __GAME_ANIMATION_RESOURCE_H__ */
|