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path: root/libgame/Makefile.am
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SUBDIRS = knot

lib_LTLIBRARIES = libgame-@LIBGAME_VERS@.la

if HAVE_WIN32
WINDOWS_LIBS = -lws2_32
endif

BUILT_SOURCES =					\
		game-marshal.h			\
		game-marshal.c			\
		game-types.h			\
		game-types.c

EXTRA_libgame_@LIBGAME_VERS@_la_SOURCES =	\
		game-marshal.list
		
libgame_@LIBGAME_VERS@_la_SOURCES =		\
		game-actor.c			\
		game-animation.c		\
		game-board.c			\
		game-colored.c			\
		game-container.c		\
		game-data-resource.c		\
		game-filter.c			\
		game-game.c			\
		game-geom-basics.c		\
		game-graphic.c			\
		game-grid.c			\
		game-grid-actor.c		\
		game-highscore.c		\
		game-image.c			\
		game-info.c			\
		game-marshal.c			\
		game-match.c			\
		game-network.c			\
		game-network-connection.c	\
		game-network-player.c		\
		game-object.c			\
		game-plain.c			\
		game-player.c			\
		game-portable.c			\
		game-private.c			\
		game-recorder.c			\
		game-replay.c			\
		game-resource.c			\
		game-score-bind.c		\
		game-solo.c			\
		game-sprite.c			\
		game-text.c			\
		game-types.c			\
		game-viewport.c			\
		game-worker.c			\
		game-xml.c
		
basic_headers =					\
		game-actor.h			\
		game-animation.h		\
		game-board.h			\
		game-colored.h			\
		game-container.h		\
		game-data-resource.h		\
		game-filter.h			\
		game-game.h			\
		game-geom-basics.h		\
		game-graphic.h			\
		game-grid.h			\
		game-grid-actor.h		\
		game-highscore.h		\
		game-image.h			\
		game-info.h			\
		game-match.h			\
		game-network.h			\
		game-network-player.h		\
		game-object.h			\
		game-plain.h			\
		game-player.h			\
		game-portable.h			\
		game-recorder.h			\
		game-replay.h			\
		game-resource.h			\
		game-score-bind.h		\
		game-solo.h			\
		game-sprite.h			\
		game-text.h			\
		game-viewport.h			\
		game-worker.h

libgameincludedir = $(includedir)/@LIBGAME_NAME@
libgameinclude_HEADERS =		\
		libgame.h		\
		game-marshal.h		\
		game-types.h		\
		$(basic_headers)

noinst_HEADERS =				\
		game-private.h			\
		game-network-connection.h	\
		game-xml.h

libgame_@LIBGAME_VERS@_la_LIBADD = $(top_builddir)/libgame/knot/libgameknot.la
libgame_@LIBGAME_VERS@_la_CFLAGS = $(LIBGAME_CFLAGS) -I$(top_srcdir)
libgame_@LIBGAME_VERS@_la_LDFLAGS = $(LIBGAME_LIBS) $(WINDOWS_LIBS) -no-undefined

install-exec-local:
	mkdir -p -m 777 $(DESTDIR)$(HIGHSCOREDIR)

CLEANFILES =	$(BUILT_SOURCES)

game-marshal.h: game-marshal.list
	$(GLIB_GENMARSHAL) --header --prefix=game_marshal $^ > game-marshal.h.tmp && \
	mv game-marshal.h.tmp game-marshal.h

game-marshal.c: game-marshal.list
	echo "#include \"libgame.h\"" > game-marshal.c.tmp && \
	$(GLIB_GENMARSHAL) --body --prefix=game_marshal $^ >> game-marshal.c.tmp && \
	mv game-marshal.c.tmp game-marshal.c

game-types.h: $(basic_headers)
	$(GLIB_MKENUMS) --fhead "#ifndef __GAME_TYPES_H__\n#define __GAME_TYPES_H__\n\n#include <libgame/libgame.h>\n\nG_BEGIN_DECLS\n" \
	--fprod "/* enumerations from \"@filename@\" */\n" \
	--vhead "GType @enum_name@_get_type (void);\n#define GAME_TYPE_@ENUMSHORT@ (@enum_name@_get_type())\n" \
	--ftail "G_END_DECLS\n\n#endif /* __GAME_TYPES_H__ */" \
	$(basic_headers) > game-types.h.tmp \
	&& mv game-types.h.tmp game-types.h

game-types.c: $(basic_headers)
	$(GLIB_MKENUMS) --fhead "#include \"libgame.h\"\n" \
	--fprod "\n/* enumerations from \"@filename@\" */" \
	--vhead "GType\n@enum_name@_get_type (void)\n{\n  static GType etype = 0;\n  if (etype == 0) {\n    static const G@Type@Value values[] = {" \
	--vprod "      { @VALUENAME@, \"@VALUENAME@\", \"@valuenick@\" }," \
	--vtail "      { 0, NULL, NULL }\n    };\n    etype = g_@type@_register_static (\"@EnumName@\", values);\n  }\n  return etype;\n}\n" \
	$(basic_headers) > game-types.c.tmp \
	&& mv game-types.c.tmp game-types.c