diff options
Diffstat (limited to 'libgame/game-file-resource.h')
-rw-r--r-- | libgame/game-file-resource.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/libgame/game-file-resource.h b/libgame/game-file-resource.h new file mode 100644 index 0000000..116c295 --- /dev/null +++ b/libgame/game-file-resource.h @@ -0,0 +1,56 @@ +/* + * Copyright (C) 2011 Benjamin Otte <otte@gnome.org> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + */ + +#ifndef __GAME_FILE_RESOURCE_H__ +#define __GAME_FILE_RESOURCE_H__ + +#include <libgame/game-data-resource.h> + +G_BEGIN_DECLS + +#define GAME_TYPE_FILE_RESOURCE (game_file_resource_get_type ()) +#define GAME_FILE_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), GAME_TYPE_FILE_RESOURCE, GameFileResource)) +#define GAME_FILE_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GAME_TYPE_FILE_RESOURCE, GameFileResourceClass)) +#define GAME_IS_FILE_RESOURCE(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), GAME_TYPE_FILE_RESOURCE)) +#define GAME_IS_FILE_RESOURCE_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), GAME_TYPE_FILE_RESOURCE)) +#define GAME_FILE_RESOURCE_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), GAME_TYPE_FILE_RESOURCE, GameFileResourceClass)) + +typedef struct _GameFileResource GameFileResource; +typedef struct _GameFileResourceClass GameFileResourceClass; + +struct _GameFileResource { + GameDataResource data_resource; + + /*< private >*/ + char * filename; +}; + +struct _GameFileResourceClass { + GameDataResourceClass data_resource_class; +}; + +GType game_file_resource_get_type (void) G_GNUC_CONST; + +const char * game_file_resource_get_filename (GameFileResource * resource); +void game_file_resource_set_filename (GameFileResource * resource, + const char * filename); + + +G_END_DECLS + +#endif /* __GAME_FILE_RESOURCE_H__ */ |