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-rw-r--r--games/sheep/sheep-car.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/games/sheep/sheep-car.c b/games/sheep/sheep-car.c
index 31a1a61..92738cd 100644
--- a/games/sheep/sheep-car.c
+++ b/games/sheep/sheep-car.c
@@ -95,7 +95,6 @@ sheep_car_collide (GameActor *car, GameActor *sheep)
if (GAME_SPRITE (sheep)->graphic == SHEEP_CAR (car)->stuff->sheep) {
GamePlayer *player = SHEEP_CAR (car)->player;
g_object_set (sheep, "graphic", SHEEP_CAR (car)->stuff->boom, NULL);
- g_object_set (sheep, "graphic", SHEEP_CAR (car)->stuff->boom, NULL);
game_player_add_score (player, "lives", -1);
if (game_player_get_score (player, "lives") <= 0)
game_player_die (player);