diff options
author | Benjamin Otte <otte@gnome.org> | 2006-06-06 11:59:57 +0000 |
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committer | Benjamin Otte <otte@gnome.org> | 2006-06-06 11:59:57 +0000 |
commit | c0ff86479cad9ffe87901e85ad992e1398f07427 (patch) | |
tree | 63f4819faefaa202be917475affbbe1da95ac074 | |
parent | fb368770b46ad99853808561617ef9f30528a83d (diff) |
* libgame/game-network.c: (game_network_match_get_property):
a client game is always networked
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | libgame/game-network.c | 2 |
2 files changed, 6 insertions, 1 deletions
@@ -1,5 +1,10 @@ 2006-06-06 Benjamin Otte <in7y118@public.uni-hamburg.de> + * libgame/game-network.c: (game_network_match_get_property): + a client game is always networked + +2006-06-06 Benjamin Otte <in7y118@public.uni-hamburg.de> + * libgame/Makefile.am: * libgame/libgame.h: * libgame/game-score-bind.c: diff --git a/libgame/game-network.c b/libgame/game-network.c index 9181ac0..887e19f 100644 --- a/libgame/game-network.c +++ b/libgame/game-network.c @@ -103,7 +103,7 @@ game_network_match_get_property (GObject *obj, guint param_id, GValue *value, g_value_set_boolean (value, match->host); break; case PROP_NETWORK: - g_value_set_boolean (value, match->networked); + g_value_set_boolean (value, !match->host || match->networked); break; case PROP_PORT: g_value_set_uint (value, match->server_port); |