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authorBenjamin Otte <otte@gnome.org>2006-06-06 11:59:57 +0000
committerBenjamin Otte <otte@gnome.org>2006-06-06 11:59:57 +0000
commitc0ff86479cad9ffe87901e85ad992e1398f07427 (patch)
tree63f4819faefaa202be917475affbbe1da95ac074
parentfb368770b46ad99853808561617ef9f30528a83d (diff)
* libgame/game-network.c: (game_network_match_get_property):
a client game is always networked
-rw-r--r--ChangeLog5
-rw-r--r--libgame/game-network.c2
2 files changed, 6 insertions, 1 deletions
diff --git a/ChangeLog b/ChangeLog
index c45c555..1ee576a 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,5 +1,10 @@
2006-06-06 Benjamin Otte <in7y118@public.uni-hamburg.de>
+ * libgame/game-network.c: (game_network_match_get_property):
+ a client game is always networked
+
+2006-06-06 Benjamin Otte <in7y118@public.uni-hamburg.de>
+
* libgame/Makefile.am:
* libgame/libgame.h:
* libgame/game-score-bind.c:
diff --git a/libgame/game-network.c b/libgame/game-network.c
index 9181ac0..887e19f 100644
--- a/libgame/game-network.c
+++ b/libgame/game-network.c
@@ -103,7 +103,7 @@ game_network_match_get_property (GObject *obj, guint param_id, GValue *value,
g_value_set_boolean (value, match->host);
break;
case PROP_NETWORK:
- g_value_set_boolean (value, match->networked);
+ g_value_set_boolean (value, !match->host || match->networked);
break;
case PROP_PORT:
g_value_set_uint (value, match->server_port);