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authorDaniel Stone <daniel@fooishbar.org>2010-03-11 14:19:04 +0200
committerPeter Hutterer <peter.hutterer@who-t.net>2010-03-12 13:06:22 +1000
commita2ea8c2f2cc53607d57d60f41c879380ea70cd02 (patch)
tree59c25a61febbeff6e7a26ed33da1517984b96b9d /Xi
parentf2eacb4646beb25d055de22868f93e6b24f229b6 (diff)
Record: Avoid duplicates from replaying frozen events
Reintroduce a check which used to be there in the old ProcessKeyboardEvent/ProcessPointerEvent codepath, which avoids us recording events subject to a grab twice: once when it's first processed in EnqueueEvent, and then again when it's thawed and being replayed. This required a tiny amount of code motion to expose syncEvents. Signed-off-by: Daniel Stone <daniel@fooishbar.org> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net> Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'Xi')
-rw-r--r--Xi/exevents.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/Xi/exevents.c b/Xi/exevents.c
index a63b65b6b..e680f6fb8 100644
--- a/Xi/exevents.c
+++ b/Xi/exevents.c
@@ -1051,7 +1051,7 @@ ProcessOtherEvent(InternalEvent *ev, DeviceIntPtr device)
break;
}
- if (DeviceEventCallback) {
+ if (DeviceEventCallback && !syncEvents.playingEvents) {
DeviceEventInfoRec eventinfo;
SpritePtr pSprite = device->spriteInfo->sprite;