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-rw-r--r--tests/spec/glsl-es-3.00/compiler/const-initializer/from-sequence-in-function.frag24
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diff --git a/tests/spec/glsl-es-3.00/compiler/const-initializer/from-sequence-in-function.frag b/tests/spec/glsl-es-3.00/compiler/const-initializer/from-sequence-in-function.frag
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index 000000000..84ed272ac
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+++ b/tests/spec/glsl-es-3.00/compiler/const-initializer/from-sequence-in-function.frag
@@ -0,0 +1,24 @@
+#version 300 es
+
+/* [config]
+ * expect_result: fail
+ * glsl_version: 3.00
+ * [end config]
+ *
+ * Section 4.3.3 "Constant Expressions" of the OpenGL GLSL ES 3.00.4 spec
+ * says:
+ *
+ * "However, the sequence operator ( , ) and the assignment operators ( =,
+ * +=, ...) are not included in the operators that can create a constant
+ * expression."
+ */
+
+precision mediump float;
+
+const float f = cos((1.0, 2.0));
+out vec4 fragdata;
+
+void main()
+{
+ fragdata = vec4(f);
+}