diff options
author | Henry Song <henry.song@samsung.com> | 2013-08-19 12:14:46 -0700 |
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committer | Martin Robinson <mrobinson@igalia.com> | 2013-08-19 12:56:58 -0700 |
commit | b5e1373c5845c859ebf82ef4d5e065f6cdd68faf (patch) | |
tree | 5a7c451dcff12913742dea93420cdd87d2e02f79 | |
parent | 54a51968e82ec4e6a8d81d5451232641275439df (diff) |
gl/msaa: Clean up msaa depth/stencil buffer for OpenGLES
OpenGLES also uses the depth/stencil buffer when doing multisampling, so
it's a leak to only clean up the buffer for desktop OpenGL.
-rw-r--r-- | src/cairo-gl-surface.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cairo-gl-surface.c b/src/cairo-gl-surface.c index f6b7928b7..1506f2010 100644 --- a/src/cairo-gl-surface.c +++ b/src/cairo-gl-surface.c @@ -1024,9 +1024,10 @@ _cairo_gl_surface_finish (void *abstract_surface) if (surface->owns_tex) glDeleteTextures (1, &surface->tex); -#if CAIRO_HAS_GL_SURFACE if (surface->msaa_depth_stencil) ctx->dispatch.DeleteRenderbuffers (1, &surface->msaa_depth_stencil); + +#if CAIRO_HAS_GL_SURFACE if (surface->msaa_fb) ctx->dispatch.DeleteFramebuffers (1, &surface->msaa_fb); if (surface->msaa_rb) |